// Cloned by David L on 19 Sep 2022 from World "One Cube World (Three.js)" by Starter user // Please leave this clone trail here.const skycolor ='aqua';const boxcolor ='green';const objectsize =500;// size of object const startRadius =1000;// distance from centre we start the camera atconst maxRadius = startRadius *10;// maximum distance from camera we render things // the object is a cube (each dimension equal): var shape =new THREE.BoxGeometry( objectsize, objectsize, objectsize );var material =new THREE.MeshBasicMaterial({ color: boxcolor.toLowerCase()});var theobject =new THREE.Mesh( shape, material );const texturefile ='/uploads/goobert/1664278848.png';var loader =new THREE.TextureLoader();
loader.load ( texturefile,function( thetexture )// this defines a function to be called whenever the file is loaded {
thetexture.minFilter = THREE.LinearFilter;
theobject.material =new THREE.MeshBasicMaterial({ map: thetexture });});// making the object move// AB.world.nextStep = function()// {// theobject.position.x = theobject.position.x + AB.randomIntAtoB ( -30, 30 ); // };const MUSICFILE ='/uploads/goobert/minemusic.mp3';
AB.backgroundMusic ( MUSICFILE );// Define what the World does at the start of a run:
AB.world.newRun =function(){// start a 3D scene: ABWorld.init3d ( startRadius, maxRadius, skycolor );// add the object to the scene:ABWorld.scene.add ( theobject );};