Code viewer for World: One Cube World (Three.js) ...

// Cloned by David L on 19 Sep 2022 from World "One Cube World (Three.js)" by Starter user 
// Please leave this clone trail here.
 

const skycolor          = 'aqua';
const boxcolor          = 'green';

const objectsize    = 500;                  // size of object   

const startRadius   = 1000;                 // distance from centre we start the camera at

const maxRadius     = startRadius * 10;     // maximum distance from camera we render things 

// the object is a cube (each dimension equal): 
  
var shape       = new THREE.BoxGeometry ( objectsize, objectsize, objectsize );
var material    = new THREE.MeshBasicMaterial ( { color: boxcolor.toLowerCase() } );
var theobject   = new THREE.Mesh ( shape, material );

 const texturefile  = '/uploads/goobert/1664278848.png';
 var   loader       = new THREE.TextureLoader();
 
 loader.load ( texturefile, function ( thetexture )
 // this defines a function to be called whenever the file is loaded 
    {
        thetexture.minFilter  = THREE.LinearFilter;
        theobject.material    = new THREE.MeshBasicMaterial ( { map: thetexture } );
    });

// making the object move
// AB.world.nextStep = function()
// {
//     theobject.position.x = theobject.position.x + AB.randomIntAtoB ( -30, 30 );        
// };

 const MUSICFILE = '/uploads/goobert/minemusic.mp3';
 AB.backgroundMusic ( MUSICFILE );

// Define what the World does at the start of a run: 

AB.world.newRun = function() 
{
    // start a 3D scene: 
    ABWorld.init3d ( startRadius, maxRadius, skycolor ); 

    // add the object to the scene:
    ABWorld.scene.add ( theobject );
};