// Cloned by DIT Festival of Knowledge 21 on 13 Jun 2019 from World "One Cube World (P5) (clone by DIT Festival of Knowledge 21) (clone by DIT Festival of Knowledge 21) (clone by DIT Festival of Knowledge 21) (clone by DIT Festival of Knowledge 21)" by DIT Festival of Knowledge 21
// Please leave this clone trail here.
// Cloned by DIT Festival of Knowledge 21 on 13 Jun 2019 from World "One Cube World (P5) (clone by DIT Festival of Knowledge 21) (clone by DIT Festival of Knowledge 21) (clone by DIT Festival of Knowledge 21)" by DIT Festival of Knowledge 21
// Please leave this clone trail here.
// Cloned by DIT Festival of Knowledge 21 on 13 Jun 2019 from World "One Cube World (P5) (clone by DIT Festival of Knowledge 21) (clone by DIT Festival of Knowledge 21)" by DIT Festival of Knowledge 21
// Please leave this clone trail here.
// Cloned by DIT Festival of Knowledge 21 on 13 Jun 2019 from World "One Cube World (P5) (clone by DIT Festival of Knowledge 21)" by DIT Festival of Knowledge 21
// Please leave this clone trail here.
// Cloned by DIT Festival of Knowledge 21 on 13 Jun 2019 from World "One Cube World (P5)" by Starter user
// Please leave this clone trail here.
const objectsize = 400 //
const anglechange = 0.01; // how much the rotate angle changes each step
var angle = 0; // rotate angle starts at 0
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
function draw() // "draw" is called every timestep during run
{
background("light yellow); // background color
fill("pink"); // paint box with this color
rotateX(angle); // set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
box(objectsize); // draw a cube of this size
angle = angle + anglechange ; // change angle each step to get rotate movement
}