// template is blank
// define your own Three.js World here
// load CSS from file (do everything from JS)
AB.loadCSS ( '/uploads/threeport/main.css' );
// load CSS from string
// can't do "document.write" in this World because it uses the JS Module form
AB.loadCSSstring ( `
body {
background-color: #fff;
} ` );
// fix links
import * as THREE from '/api/threemodule/libs/three.module.js';
// import Stats from '/uploads/threeport/stats.module.js';
// one more edit below this
let stats;
let camera, scene, renderer;
let objects;
let mouseX = 0, mouseY = 0;
let windowHalfX = window.innerWidth / 2;
let windowHalfY = window.innerHeight / 2;
document.addEventListener( 'mousemove', onDocumentMouseMove );
init();
animate();
function init() {
const container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 3200;
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xffffff );
objects = [];
const material = new THREE.MeshNormalMaterial();
const loader = new THREE.BufferGeometryLoader();
loader.load( '/uploads/threeport/suzanne_buffergeometry.json', function ( geometry ) { // path edit
geometry.computeVertexNormals();
for ( let i = 0; i < 5000; i ++ ) {
const mesh = new THREE.Mesh( geometry, material );
mesh.position.x = Math.random() * 8000 - 4000;
mesh.position.y = Math.random() * 8000 - 4000;
mesh.position.z = Math.random() * 8000 - 4000;
mesh.rotation.x = Math.random() * 2 * Math.PI;
mesh.rotation.y = Math.random() * 2 * Math.PI;
mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 50 + 100;
objects.push( mesh );
scene.add( mesh );
}
} );
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
// stats = new Stats();
// container.appendChild( stats.dom );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - windowHalfX ) * 10;
mouseY = ( event.clientY - windowHalfY ) * 10;
}
//
function animate() {
requestAnimationFrame( animate );
render();
// stats.update();
}
function render() {
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
camera.lookAt( scene.position );
for ( let i = 0, il = objects.length; i < il; i ++ ) {
objects[ i ].rotation.x += 0.01;
objects[ i ].rotation.y += 0.02;
}
renderer.render( scene, camera );
}