function World()
{
this.newRun = function()
{
threeworld.init ( "white" );
};
}
//---- setup -------------------------------------------------------
// Do NOT make a setup function.
// This is done for you in the API. The API setup just creates a canvas.
// Anything else you want to run at the start should go into the following two functions.
let res = 20;
let time = 0;
let cols, rows;
let cc = 30;
function beforesetup() // Optional
{
// Anything you want to run at the start BEFORE the canvas is created
}
function aftersetup() // Optional
{
// Anything you want to run at the start AFTER the canvas is created
cols = width/res;
rows = height/res;
}
function draw()
{
for (let i =0; i<cols; i++)
{
for ( let j=0; j<rows; j++)
{
let color = noise(i/cc,j/cc,time)*255;
stroke(color);
fill(color);
rect(i*res,j*res,res,res);
}
}
time += 0.01;
console.log(frameRate(),cc)
}