Code viewer for World: my Cube World (P5) (clone ...
 const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
 AB.backgroundMusic ( MUSICFILE );



// make an array of random (x,y,z) positions 

const noboxes = 30;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}	


////////

var img;

function preload() 
{
   img = loadImage ( '/uploads/sagarg/1663858499.png' );
}

// Cloned by sagar gatla on 22 Sep 2022 from World "One Cube World (P5) (clone by sagar gatla)" by sagar gatla 
// Please leave this clone trail here.
 


// Cloned by sagar gatla on 22 Sep 2022 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
 
 
const objectsize    = 200;      // size of object   

const anglechange   = 0.01;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    texture(img);        	

    background("lightblue");    // background color 
    //fill("navy");               // paint box with this color 
           
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
    for ( var i=0; i < noboxes; i++ )
{
  translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
  box(objectsize);             
}

     //box(objectsize); 
 //translate(250, 250, 250);
 //box(objectsize); 
          // draw a cube of this size 
  
    angle = angle + anglechange ;       // change angle each step to get rotate movement
}