Code viewer for World: One Horse World

// Cloned by Patrick Travers on 25 Sep 2021 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
 
 var img;

function preload() 
{
   img = loadImage ( 'uploads/rock20/Bricktile.jpg' );
}

const MUSICFILE = '/uploads/ptraver/PhunkFoundation-GoodVibrationSilverStarLongMix.mp3';
AB.backgroundMusic ( MUSICFILE );

 
const objectsize    = 75 ;      // size of object   

const anglechange   = 0.03;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  

// make an array of random (x,y,z) positions 

const noboxes = 500;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}	



function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    background("magenta");    // background color 
    //fill("white");               // paint box with this color 
    texture(img);        	

           
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
    //box(objectsize);           // draw a cube of this size 
    for ( var i=0; i < noboxes; i++ )
    {
        translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
        box(objectsize);             
    }

  
    angle = angle + anglechange ;       // change angle each step to get rotate movement
}