Code viewer for World: Tom and Jerry (clone by test)

// Cloned by test on 12 Nov 2019 from World "Tom and Jerry" by Karl Murphy 
// Please leave this clone trail here.
 
AB.clockTick=100,AB.maxSteps=1e3,AB.screenshotStep=50;const show3d=!0,TEXTURE_WALL="/uploads/starter/door.jpg",TEXTURE_MAZE="/uploads/starter/latin.jpg",TEXTURE_AGENT="uploads/kmurfi/mouse3.jpg",TEXTURE_ENEMY="uploads/kmurfi/cat.jpg",MUSIC_BACK="uploads/kmurfi/WilliamTellOvertureFinale.mp3",SOUND_ALARM="/uploads/starter/air.horn.mp3",gridsize=20,NOBOXES=Math.trunc(gridsize*gridsize/3),squaresize=100,MAXPOS=gridsize*squaresize,SKYCOLOR=14548957,startRadiusConst=.8*MAXPOS,maxRadiusConst=10*MAXPOS;ABHandler.MAXCAMERAPOS=maxRadiusConst,ABHandler.GROUNDZERO=!0;const SKYBOX_ARRAY=["/uploads/seanhutchinson/skyrender0001.bmp","/uploads/seanhutchinson/skyrender0004.bmp","/uploads/seanhutchinson/skyrender0003.bmp","/uploads/seanhutchinson/skyrender0006.bmp","/uploads/seanhutchinson/skyrender0005.bmp","/uploads/seanhutchinson/skyrender0002.bmp"],ACTION_LEFT=0,ACTION_RIGHT=1,ACTION_UP=2,ACTION_DOWN=3,ACTION_STAYSTILL=4,GRID_BLANK=0,GRID_WALL=1,GRID_MAZE=2;var BOXHEIGHT,theagent,theenemy,wall_texture,agent_texture,enemy_texture,maze_texture,ei,ej,ai,aj,badsteps,goodsteps,GRID=new Array(gridsize);function loadResources(){var e=new THREE.TextureLoader,t=new THREE.TextureLoader,n=new THREE.TextureLoader,o=new THREE.TextureLoader;e.load(TEXTURE_WALL,function(e){e.minFilter=THREE.LinearFilter,wall_texture=e,asynchFinished()&&initScene()}),t.load(TEXTURE_AGENT,function(e){e.minFilter=THREE.LinearFilter,agent_texture=e,asynchFinished()&&initScene()}),n.load(TEXTURE_ENEMY,function(e){e.minFilter=THREE.LinearFilter,enemy_texture=e,asynchFinished()&&initScene()}),o.load(TEXTURE_MAZE,function(e){e.minFilter=THREE.LinearFilter,maze_texture=e,asynchFinished()&&initScene()})}function asynchFinished(){return!!(wall_texture&&agent_texture&&enemy_texture&&maze_texture)}function occupied(e,t){return ei==e&&ej==t||(ai==e&&aj==t||(GRID[e][t]==GRID_WALL||GRID[e][t]==GRID_MAZE))}function translate(e,t){var n=new THREE.Vector3;return n.y=0,n.x=e*squaresize-MAXPOS/2,n.z=t*squaresize-MAXPOS/2,n}function initScene(){var e,t,n,o;for(e=0;e<gridsize;e++)GRID[e]=new Array(gridsize);for(e=0;e<gridsize;e++)for(t=0;t<gridsize;t++)0==e||e==gridsize-1||0==t||t==gridsize-1?(GRID[e][t]=GRID_WALL,n=new THREE.BoxGeometry(squaresize,BOXHEIGHT,squaresize),(o=new THREE.Mesh(n)).material=new THREE.MeshBasicMaterial({color:65280}),o.position.copy(translate(e,t)),ABWorld.scene.add(o)):GRID[e][t]=GRID_BLANK;for(var a=1;a<=NOBOXES;a++)e=AB.randomIntAtoB(1,gridsize-2),t=AB.randomIntAtoB(1,gridsize-2),GRID[e][t]=GRID_MAZE,n=new THREE.BoxGeometry(squaresize,BOXHEIGHT,squaresize),(o=new THREE.Mesh(n)).material=new THREE.MeshBasicMaterial({map:maze_texture}),o.position.copy(translate(e,t)),ABWorld.scene.add(o);do{e=AB.randomIntAtoB(1,gridsize-2),t=AB.randomIntAtoB(1,gridsize-2)}while(occupied(e,t));ei=e,ej=t,n=new THREE.BoxGeometry(squaresize,BOXHEIGHT,squaresize),(theenemy=new THREE.Mesh(n)).material=new THREE.MeshBasicMaterial({map:enemy_texture}),ABWorld.scene.add(theenemy),drawEnemy();do{e=AB.randomIntAtoB(1,gridsize-2),t=AB.randomIntAtoB(1,gridsize-2)}while(occupied(e,t));ai=e,aj=t,n=new THREE.BoxGeometry(squaresize,BOXHEIGHT,squaresize),(theagent=new THREE.Mesh(n)).material=new THREE.MeshBasicMaterial({map:agent_texture}),ABWorld.scene.add(theagent),drawAgent(),ABWorld.scene.background=(new THREE.CubeTextureLoader).load(SKYBOX_ARRAY,function(){ABWorld.render(),AB.removeLoading(),AB.runReady=!0})}function drawEnemy(){theenemy.position.copy(translate(ei,ej)),ABWorld.lookat.copy(theenemy.position)}function drawAgent(){theagent.position.copy(translate(ai,aj)),ABWorld.follow.copy(theagent.position)}function get_neighbours(e,t,n,o){if(n>=e){console.log("Target's i coordinate is "+n+" vs our i coordinate "+e),console.log("Target is North of us on grid. Only search neighbouring squares that are beside us or north of us");var a=[{i:e+1,j:t},{i:e,j:t+1},{i:e,j:t-1},{i:e+1,j:t-1},{i:e+1,j:t+1}]}else{console.log("Target's i coordinate is "+n+" vs our i coordinate "+e),console.log("Target is south of us on grid. Only search neighbouring squares that are south of us");a=[{i:e-1,j:t},{i:e-1,j:t-1},{i:e-1,j:t+1}]}return console.log(a),a}function calculate_heuristic(e,t,n,o){var a=new THREE.Vector2(e,t),r=new THREE.Vector2(n,o);return a.distanceTo(r)}function valid_neighbour(e,t){return!occupied(e,t)}function moveLogicalEnemy(){for(var e=1e3,t=get_neighbours(ei,ej,ai,aj),n=0;n<t.length;n++)if(valid_neighbour(t[n].i,t[n].j)){var o=calculate_heuristic(t[n].i,t[n].j,ai,aj);o<=e&&(e=o,ei=t[n].i,ej=t[n].j)}console.log("Neighbour with coordinates "+ei,ej),console.log("has the shortest distance to target of "+e)}function moveLogicalAgent(e){var t=ai,n=aj;e==ACTION_LEFT?t--:e==ACTION_RIGHT?t++:e==ACTION_UP?n++:e==ACTION_DOWN&&n--,occupied(t,n)||(ai=t,aj=n)}var OURKEYS=[37,38,39,40];function ourKeys(e){return OURKEYS.includes(e.keyCode)}function keyHandler(e){return!AB.runReady||(!ourKeys(e)||(37==e.keyCode&&moveLogicalAgent(ACTION_LEFT),38==e.keyCode&&moveLogicalAgent(ACTION_DOWN),39==e.keyCode&&moveLogicalAgent(ACTION_RIGHT),40==e.keyCode&&moveLogicalAgent(ACTION_UP),e.stopPropagation(),e.preventDefault(),!1))}function badstep(){return Math.abs(ei-ai)<2&&Math.abs(ej-aj)<2}function agentBlocked(){return occupied(ai-1,aj)&&occupied(ai+1,aj)&&occupied(ai,aj+1)&&occupied(ai,aj-1)}function updateStatusBefore(e){var t=AB.world.getState();AB.msg(" Step: "+AB.step+" &nbsp; x = ("+t.toString()+") &nbsp; a = ("+e+") ")}function updateStatusAfter(){var e=AB.world.getState(),t=goodsteps/AB.step*100;AB.msg(" &nbsp; y = ("+e.toString()+") <br> Bad steps: "+badsteps+" &nbsp; Good steps: "+goodsteps+" &nbsp; Score: "+t.toFixed(2)+"% ",2)}AB.world.newRun=function(){AB.loadingScreen(),AB.runReady=!1,badsteps=0,goodsteps=0,BOXHEIGHT=squaresize,ABWorld.init3d(startRadiusConst,maxRadiusConst,14548957),loadResources(),document.onkeydown=keyHandler},AB.world.getState=function(){return[ai,aj,ei,ej]},AB.world.takeAction=function(e){updateStatusBefore(e),moveLogicalAgent(e),AB.step%2==0&&moveLogicalEnemy(),badstep()?badsteps++:goodsteps++,drawAgent(),drawEnemy(),updateStatusAfter(),agentBlocked()&&(AB.abortRun=!0,goodsteps=0,musicPause(),soundAlarm())},AB.world.endRun=function(){musicPause(),AB.abortRun?AB.msg(" <br> <font color=red> <B> Agent trapped. Final score zero. </B> </font>   ",3):AB.msg(" <br> <font color=green> <B> Run over. </B> </font>   ",3)},AB.world.getScore=function(){var e=goodsteps/AB.maxSteps*100;return Math.round(100*e)/100};var backmusic=AB.backgroundMusic(MUSIC_BACK);function musicPlay(){backmusic.play()}function musicPause(){backmusic.pause()}function soundAlarm(){new Audio(SOUND_ALARM).play()}