/*https://editor.p5js.org/p5/sketches/Hello_P5:_song link to original code
* @name Song
* @frame 720, 430
* @description Play a song.
* You will need to include the
* <a href="http://p5js.org/reference/#/libraries/p5.sound">p5.sound
* library</a> for this example to work in your own project.
*/
AB.removeRunHeader();
// The midi notes of a scale
let notes = [ 60, 62, 64, 65, 67, 69, 71];
// For automatically playing the song
let index = 0;
let song = [
{ note: 4, duration: 400, display: "D" },
{ note: 0, duration: 200, display: "G" },
{ note: 1, duration: 200, display: "A" },
{ note: 2, duration: 200, display: "B" },
{ note: 3, duration: 200, display: "C" },
{ note: 4, duration: 400, display: "D" },
{ note: 0, duration: 400, display: "G" },
{ note: 0, duration: 400, display: "G" }
];
let trigger = 0;
let autoplay = false;
let osc;
function setup() {
createCanvas(720, 400);
let div = createDiv("Click to play notes or ")
div.id("instructions");
let button = createButton("play song automatically.");
button.parent("instructions");
// Trigger automatically playing
button.mousePressed(function() {
if (!autoplay) {
index = 0;
autoplay = true;
}
});
// A triangle oscillator
osc = new p5.TriOsc();
// Start silent
osc.start();
osc.amp(0);
}
// A function to play a note
function playNote(note, duration) {
osc.freq(midiToFreq(note));
// Fade it in
osc.fade(0.5,0.2);
// If we sest a duration, fade it out
if (duration) {
setTimeout(function() {
osc.fade(0,0.2);
}, duration-50);
}
}
function draw() {
// If we are autoplaying and it's time for the next note
if (autoplay && millis() > trigger){
playNote(notes[song[index].note], song[index].duration);
trigger = millis() + song[index].duration;
// Move to the next note
index ++;
// We're at the end, stop autoplaying.
} else if (index >= song.length) {
autoplay = false;
}
// Draw a keyboard
// The width for each key
let w = width / notes.length;
for (let i = 0; i < notes.length; i++) {
let x = i * w;
// If the mouse is over the key
if (mouseX > x && mouseX < x + w && mouseY < height) {
// If we're clicking
if (mouseIsPressed) {
fill(100,255,200);
// Or just rolling over
} else {
fill(127);
}
} else {
fill(200);
}
// Or if we're playing the song, let's highlight it too
if (autoplay && i === song[index-1].note) {
fill(100,255,200);
}
// Draw the key
rect(x, 0, w-1, height-1);
}
}
// When we click
function mousePressed(event) {
if(event.button == 0 && event.clientX < width && event.clientY < height) {
// Map mouse to the key index
let key = floor(map(mouseX, 0, width, 0, notes.length));
playNote(notes[key]);
}
}
// Fade it out when we release
function mouseReleased() {
osc.fade(0,0.5);
}