Code viewer for World: One Cube World (P5) (clone...

// Cloned by Pranay Manjunath on 30 Sep 2021 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
 
 
const objectsize    = 200;      // size of object   

const anglechange   = 0.01;     // how much the rotate angle changes each step 

var angle = 5;                  // rotate angle starts at 0  

var img;

// make an array of random (x,y,z) positions 

const noboxes = 30;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}	

function preload() 
{
   //img = loadImage ( '/uploads/starter/earth.1.jpg' );
   img = loadImage ( '/uploads/pranay85/1632996079.png' );
}

function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}


function draw()         // "draw" is called every timestep during run 
{
    background("navy");    // background color 
    //fill("black");               // paint box with this color 
    texture(img);        	

           
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
    //box(objectsize);            // draw a cube of this size 
    /*box(objectsize); 
    translate(50, 50, 50);
    box(objectsize); 
    translate(150, 150, 150);
    box(objectsize); 
    translate(250, 250, 250);
    box(objectsize); */
    
    for ( var i=0; i < noboxes; i++ )
    {
      translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
      box(objectsize);             
    }

    angle = angle + anglechange ;       // change angle each step to get rotate movement
}