Code viewer for World: Everyone dies

// Cloned by tuitef2 on 6 Nov 2018 from World "One Cube World" by Starter user 
// Please leave this clone trail here.
 

const skycolor          = 'lightblue';          // sky color

const startRadius       = 480;                 // distance from centre we start the camera at

const maxRadius         = startRadius * 40;     // maximum distance from camera we render things 

const skycolorObject    = new THREE.Color ( skycolor.toLowerCase() );                              


function World() 
{ 
  var theobject;
  var theobject1;
  var theobject2;
  var theobject3;
  var theobject4;

  this.newRun = function() 
  {
    ABWorld.init3d ( startRadius, maxRadius, skycolorObject );
       var objLoader = new THREE.OBJLoader();
       objLoader.setPath("/uploads/tuitef2/");
       
       objLoader.load("butterfly.obj", function(mesh){
            theobject = mesh;
            ABWorld.scene.add(theobject);
       });
       
       objLoader.load("butterfly.obj", function(mesh){
            mesh.position.set(10,20,30);
            theobject1 = mesh;
            ABWorld.scene.add(theobject1);
       });
       objLoader.load("butterfly.obj", function(mesh){
            mesh.position.set(10,40,50);
            theobject2 = mesh;
            ABWorld.scene.add(theobject2);
       });
       objLoader.load("butterfly.obj", function(mesh){
            mesh.position.set(10,60,50);
            theobject3 = mesh;
            ABWorld.scene.add(theobject3);
       });
       objLoader.load("butterfly.obj", function(mesh){
            mesh.position.set(10,50,30);
            theobject4 = mesh;
            ABWorld.scene.add(theobject4);
       });
       
  };
  
  this.nextStep = function()
  {
    theobject.position.x = theobject.position.x + AB.randomIntAtoB ( -30, 30 ); 
    theobject1.position.x = theobject1.position.x + AB.randomIntAtoB ( -30, 30 ); 
    theobject2.position.x = theobject2.position.x + AB.randomIntAtoB ( -30, 30 ); 
    theobject3.position.x = theobject3.position.x + AB.randomIntAtoB ( -30, 30 ); 
    
    theobject.position.y = theobject.position.y + AB.randomIntAtoB ( -30, 30 ); 
    theobject1.position.y = theobject.position.y + AB.randomIntAtoB ( -40, 10 ); 
    theobject2.position.y = theobject.position.y + AB.randomIntAtoB ( -30, 30 ); 
    theobject3.position.y = theobject.position.y + AB.randomIntAtoB ( -15, 30 ); 
    theobject4.position.y = theobject.position.y + AB.randomIntAtoB ( -30, 30 ); 
    
    theobject.position.z = theobject.position.z + AB.randomIntAtoB ( -30, 30 ); 
    theobject1.position.z = theobject1.position.z + AB.randomIntAtoB ( -10, 10 );
    theobject2.position.z = theobject1.position.z + AB.randomIntAtoB ( -40, 30 );
    theobject3.position.z = theobject1.position.z + AB.randomIntAtoB ( -10, 10 );
    theobject4.position.z = theobject1.position.z + AB.randomIntAtoB ( -20, 30 );
  };
}