// Cloned by Kushagra on 20 Oct 2020 from World "One Cube World (P5)" by Starter user // Please leave this clone trail here.//const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';const MUSICFILE ='/uploads/niamhbyrne/gameofthronestitlethemesonghddirectripdllink.mp3';
AB.backgroundMusic ( MUSICFILE );// make an array of random (x,y,z) positions const noboxes =50;// how many boxes to have var a =newArray(noboxes);// array of the box positionsfor(var i=0; i < noboxes; i++)// set up the array{
a[i]=[ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500)];}var img;function preload(){
img = loadImage ('/uploads/kush/1603157642.png');//img = loadImage ( '/uploads/starter/1603156133.png' );}const objectsize =100;// size of object const anglechange =0.01;// how much the rotate angle changes each step var angle =0;// rotate angle starts at 0 function setup()// "setup" is called once at start of run {
createCanvas (ABWorld.fullwidth(),ABWorld.fullheight(), WEBGL );}function draw()// "draw" is called every timestep during run {
background("lightblue");// background color
texture(img);//fill("navy"); // paint box with this color
rotateX(angle);// set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);//box(objectsize); // draw a cube of this size //box ( 200, 50, 100 ); for(var i=0; i < noboxes; i++){
translate ( a[i][0], a[i][1], a[i][2]);// get box position i
box(objectsize);}// box(objectsize); //translate(250, 250, 250);//box(objectsize);
angle = angle + anglechange ;// change angle each step to get rotate movement }