var img;
function preload()
img = loadImage ( //"" );
// Cloned by DIT Festival of Knowledge 21 on 13 Jun 2019 from World "One Cube World (P5)" by Starter user
// Please leave this clone trail here.
const objectsize = // size of object
const anglechange = 0.02; // how much the rotate angle changes each step
var angle = 5; // rotate angle starts at 0
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
function draw() // "draw" is called every timestep during run
{
background("pink"); // background color
texture(img);
rotateX(angle); // set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
box(objectsize); // draw a cube of this size
angle = angle + anglechange ; // change angle each step to get rotate movement
}