Code viewer for World: New World
import * as THREE from '/api/threemodule/libs/three.module.js';

import { OrbitControls } from '/uploads/js/OrbitControls.js';

class BasicWorldDemo {
  constructor() {
    this._Initialize();
  }
  
_Initialize() {
    this._threejs = new THREE.WebGLRenderer({
      antialias: true,
    });
    this._threejs.shadowMap.enabled = true;
    this._threejs.shadowMap.type = THREE.PCFSoftShadowMap;
    this._threejs.setPixelRatio(window.devicePixelRatio);
    this._threejs.setSize(window.innerWidth, window.innerHeight);

    document.body.appendChild(this._threejs.domElement);

    window.addEventListener('resize', () => {
      this._OnWindowResize();
    }, false);

    const fov = 60;
    const aspect = 1920 / 1080;
    const near = 1.0;
    const far = 1000.0;
    this._camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
    this._camera.position.set(75, 20, 0);

    this._scene = new THREE.Scene();

    let light = new THREE.DirectionalLight(0xFFFFFF, 1.0);
    light.position.set(20, 100, 10);
    light.target.position.set(0, 0, 0);
    light.castShadow = true;
    light.shadow.bias = -0.001;
    light.shadow.mapSize.width = 2048;
    light.shadow.mapSize.height = 2048;
    light.shadow.camera.near = 0.1;
    light.shadow.camera.far = 500.0;
    light.shadow.camera.near = 0.5;
    light.shadow.camera.far = 500.0;
    light.shadow.camera.left = 100;
    light.shadow.camera.right = -100;
    light.shadow.camera.top = 100;
    light.shadow.camera.bottom = -100;
    this._scene.add(light);

    light = new THREE.AmbientLight(0x101010);
    this._scene.add(light);

    const controls = new OrbitControls(
      this._camera, this._threejs.domElement);
    controls.target.set(0, 20, 0);
    controls.update();

    const loader = new THREE.CubeTextureLoader();
    const texture = loader.load([
        './resources/posx.jpg',
        './resources/negx.jpg',
        './resources/posy.jpg',
        './resources/negy.jpg',
        './resources/posz.jpg',
        './resources/negz.jpg',
    ]);
    this._scene.background = texture;

    const plane = new THREE.Mesh(
        new THREE.PlaneGeometry(100, 100, 10, 10),
        new THREE.MeshStandardMaterial({
            color: 0xFFFFFF,
          }));
    plane.castShadow = false;
    plane.receiveShadow = true;
    plane.rotation.x = -Math.PI / 2;
    this._scene.add(plane);

    const box = new THREE.Mesh(
      new THREE.BoxGeometry(2, 2, 2),
      new THREE.MeshStandardMaterial({
          color: 0xFFFFFF,
      }));
    box.position.set(0, 1, 0);
    box.castShadow = true;
    box.receiveShadow = true;
    this._scene.add(box);

    for (let x = -8; x < 8; x++) {
      for (let y = -8; y < 8; y++) {
        const box = new THREE.Mesh(
          new THREE.BoxGeometry(2, 2, 2),
          new THREE.MeshStandardMaterial({
              color: 0x808080,
          }));
        box.position.set(Math.random() + x * 5, Math.random() * 4.0 + 2.0, Math.random() + y * 5);
        box.castShadow = true;
        box.receiveShadow = true;
        this._scene.add(box);
      }
    }

    // const box = new THREE.Mesh(
    //   new THREE.SphereGeometry(2, 32, 32),
    //   new THREE.MeshStandardMaterial({
    //       color: 0xFFFFFF,
    //       wireframe: true,
    //       wireframeLinewidth: 4,
    //   }));
    // box.position.set(0, 0, 0);
    // box.castShadow = true;
    // box.receiveShadow = true;
    // this._scene.add(box);

    this._RAF();
  }
  
  let _APP = null;
  
  window.addEventListener('DOMContentLoaded', () => {
      _APP = new BasicWorldDemo();
      
  });
    
//     const fov = 60;
//     const aspect = 1920 / 1080;
//     const near = 1.0;
//     const far = 1000.0;
// 	const scene = new THREE.Scene();
// 	const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
// 			const renderer = new THREE.WebGLRenderer();
// 			renderer.setSize( window.innerWidth, window.innerHeight );
// 			document.body.appendChild( renderer.domElement );

// 			const geometry = new THREE.BoxGeometry();
// 			const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
// 			const cube = new THREE.Mesh( geometry, material );
// 			scene.add( cube );

// 			camera.position.z = 5;

// 			const animate = function () {
// 				requestAnimationFrame( animate );

// 				cube.rotation.x += 0.01;
// 				cube.rotation.y += 0.01;

// 				renderer.render( scene, camera );
// 			};

// 			animate();