Code viewer for World: My Starter Cuboid

// Cloned by Liam Eguia on 15 Oct 2022 from World "One Cube World (Three.js)" by Starter user 
// Please leave this clone trail here.
 

const MUSICFILE = '/uploads/eguial2/CardiBMeganTheeStallion-Wap.mp3';
AB.backgroundMusic ( MUSICFILE );

const skycolor          = 'aliceblue';           
const boxcolor          = 'maroon';

const objectsize    = 250;                  // size of object   

const startRadius   = 500;                 // distance from centre we start the camera at

const maxRadius     = startRadius * 10;     // maximum distance from camera we render things 


// the object is a cube (each dimension equal): 
  
var shape       = new THREE.BoxGeometry ( 300,200,300,7,7,7 );
var material    = new THREE.MeshBasicMaterial ( { color: boxcolor.toLowerCase() } );
var theobject   = new THREE.Mesh ( shape, material );


// Define what the World does at the start of a run: 

AB.world.newRun = function() 
{
     const texturefile  = '/uploads/eguial2/1665859210.png';
     var   loader       = new THREE.TextureLoader();
     
     loader.load ( texturefile, function ( thetexture ) 
     // this defines a function to be called whenever the file is loaded 
     {			 
         thetexture.minFilter  = THREE.LinearFilter;
         theobject.material    = new THREE.MeshBasicMaterial ( { map: thetexture } );
         
     }); 


    // start a 3D scene: 
    ABWorld.init3d ( startRadius, maxRadius, skycolor ); 

    // add the object to the scene:
    ABWorld.scene.add ( theobject );
    
    AB.world.nextStep = function()
    {
        theobject.position.x = theobject.position.x + AB.randomIntAtoB ( -30, 30 );
        theobject.translateZ( 10 );
    };

};