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Syntax-highlighted view of JS of World: One Cube World (Three.js)




const skycolor          = 'LightBlue';          // sky color

const objectsize        = 300;                  // size of object   

const startRadius       = 1000;                 // distance from centre we start the camera at

const maxRadius         = startRadius * 10;     // maximum distance from camera we render things 


// the object is a cube (each dimension equal): 
  
var shape             = new THREE.BoxGeometry ( objectsize, objectsize, objectsize );
var theobject         = new THREE.Mesh ( shape );


// Define what the World does at the start of a run: 

AB.world.newRun = function() 
{
    // start a 3D scene: 
    ABWorld.init3d ( startRadius, maxRadius, skycolor ); 

    // add the object to the scene:
    ABWorld.scene.add ( theobject );
};