Code viewer for World: Misc Animation World (clon...

// Cloned by Genesis on 12 Jul 2023 from World "Misc Animation World" by Jeffrey Igala 
// Please leave this clone trail here.
 

// jeffrey igala 20491386 & Oluwatobiloba Olaoye 20442576 

// https://github.com/mrdoob/three.js/blob/master/examples/misc_animation_groups.html
// added music which changes on time with the color swap 
// changed the transparency 
// changed the amount of boxes there are
// changed the distance from which the set of boxes are viewed at


    AB.loadCSS ( '/uploads/jeffrrey007/main.css' ); 
    
	

//--- start Socket -----------------------------------------------------
    
    
    AB.newSplash();                   
  
    	
    function start()        // user has entered a password 
    {
    	var  password =  jQuery("input#p").val();
    	password = password.trim();
    	
    	if ( ! alphanumeric ( password ) )
    	{
    	    $("#errordiv").html( "<font color=red> <B> Error: Password must be alphanumeric. </b></font> " );
    	    return;
    	}
    	
    	// else we have a password, start the socket run with this password 
        AB.socketStart ( password );  
        
        AB.removeSplash();   
    }
    
    
      
    function alphanumeric ( str ) 				// return if string is just alphanumeric   
    {
    	var rc = str.match(/^[0-9a-zA-Z]+$/); 			// start of line  "[0-9a-zA-Z]+"  end of line 
    	
    	if ( rc ) return true;
    	else      return false; 
    }

    
        AB.socketIn = function(data)
    {
 
    ABWorld.scene.add ( geometry );
    
    };


    AB.socketStart();
     AB.removeSplash();
    

    
    const MUSICFILE = '/uploads/jeffrrey007/FrankSinatra-FlyMetotheMoon.mp3';
    AB.backgroundMusic ( MUSICFILE );
    
   
    import * as THREE from '/api/threemodule/libs/three.module.js';

    import Stats from '/uploads/threeport/stats.module.js';

			let stats, clock;
			let scene, camera, renderer, mixer;

			init();
			animate();

			function init() {

				scene = new THREE.Scene();

				//

				camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 1000 );
				camera.position.set( 200, 200, 200 );
				camera.lookAt( scene.position );

				// all objects of this animation group share a common animation state

				const animationGroup = new THREE.AnimationObjectGroup();

				//

				const geometry = new THREE.BoxGeometry( 8, 8, 8);
				const material = new THREE.MeshBasicMaterial( { transparent:9 } );
				
			
				//

				for ( let i = 0; i < 8; i ++ ) {

					for ( let j = 0; j < 8; j ++ ) {

						const mesh = new THREE.Mesh( geometry, material );

						mesh.position.x = 32 - ( 16 * i );
						mesh.position.y = 0;
						mesh.position.z = 32 - ( 16 * j );

						scene.add( mesh );
						animationGroup.add( mesh );

					}

				}

				// create some keyframe tracks

				const xAxis = new THREE.Vector3( 1, 0, 0 );
				const qInitial = new THREE.Quaternion().setFromAxisAngle( xAxis, 0 );
				const qFinal = new THREE.Quaternion().setFromAxisAngle( xAxis, Math.PI );
				const quaternionKF = new THREE.QuaternionKeyframeTrack( '.quaternion', [ 0, 1, 2 ], [ qInitial.x, qInitial.y, qInitial.z, qInitial.w, qFinal.x, qFinal.y, qFinal.z, qFinal.w, qInitial.x, qInitial.y, qInitial.z, qInitial.w ] );

				const colorKF = new THREE.ColorKeyframeTrack( '.material.color', [ 0, 1, 2], [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ], THREE.InterpolateDiscrete );
				const opacityKF = new THREE.NumberKeyframeTrack( '.material.opacity', [ 0, 1, 2 ], [ 1, 0, 1 ] );

				// create clip

				const clip = new THREE.AnimationClip( 'default', 3, [ quaternionKF, colorKF, opacityKF ] );

				// apply the animation group to the mixer as the root object

				mixer = new THREE.AnimationMixer( animationGroup );

				const clipAction = mixer.clipAction( clip );
				clipAction.play();

				//

				renderer = new THREE.WebGLRenderer( { antialias: true } );
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				document.body.appendChild( renderer.domElement );

				//

				stats = new Stats();
				document.body.appendChild( stats.dom );

				//

				clock = new THREE.Clock();

				//

				window.addEventListener( 'resize', onWindowResize );

			}

			function onWindowResize() {

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

			}

			function animate() {

				requestAnimationFrame( animate );

				render();
				

			}

			function render() {

				const delta = clock.getDelta();

				if ( mixer ) {

					mixer.update( delta );

				}

				renderer.render( scene, camera );

				stats.update();
				
				

			}