Code viewer for World: lambo Car models with ligh...

// Cloned by MENGTE ZHU on 16 Nov 2022 from World "lambo Car models with light reflection" by Extra test 
// Please leave this clone trail here.
 


// Cloned by test2 on 7 Dec 2018 from World "Car models with light reflection" by Port of threejs.org Worlds 
// Please leave this clone trail here.
 

// Car models with light reflection
// port of
// https://threejs.org/examples/#webgl_materials_cars

// source: https://github.com/mrdoob/three.js/tree/master/examples
// licence: https://github.com/mrdoob/three.js/blob/master/LICENSE

// For model credits and skybox credits see below




// document.write is good at the moment we include the JS, not later

// button style:

style_html = `
 
		<style>
			div.bwrap { margin:0.5em 0 0 0 }
			button.custom { font-family:georgia; border:0; background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer; border-radius:3px; }
			button.custom:hover { background:#333 }
			#buttons_cars button { color:#fa0 }
		</style>
		
    `;
 
 document.write ( style_html );


 
// put controls inside run header:

 div_html = `
 
        <hr>
		<div id="d">
			Move mouse vertically to move camera. <br>

			<div id="buttons_cars" class="bwrap">
				<button class="custom" id="veyron">Bugatti Veyron</button>
				<button class="custom" id="gallardo">Lamborghini Gallardo</button>
				<button class="custom" id="f50">Ferrari F50</button>
				<button class="custom" id="camaro">Chevrolet Camaro</button>
			</div>

			<div id="buttons_materials" class="bwrap"></div>
		</div>
		
	`;
	
$("#user_span1").html( div_html );





// start of load JS library - surrounds the main JS code 
// this is a deprecated loader - but is the one used in the example at time of writing
$.getScript ( "/uploads/threejs/BinaryLoader.js", function() {
    
  
  	
		
	const UPLOADSDIR = "/uploads/threejs";
	
	
	// skybox 
	/*
	// Bridge skybox by <a href="http://www.humus.name/index.php?page=Textures" target="_blank" rel="noopener">Humus</a>
	var textureCube = new THREE.CubeTextureLoader()
		.setPath ( UPLOADSDIR + '/')
		.load( [ 'posx.jpg', 'negx.jpg', 'posy.jpg', 'negy.jpg', 'posz.jpg', 'negz.jpg' ] );
    */
    
	var textureCube = new THREE.CubeTextureLoader()
		.setPath ( '/uploads/test2/')
		.load( [ '1540045755.png','1540045755.png','1540045755.png','1540045755.png','1540045755.png','1540045755.png', ] );



	var CARS = {

				"veyron": 	{
					name:	"Bugatti Veyron",
					url: 	UPLOADSDIR + "/VeyronNoUv_bin.js",
					author: '<a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1129" target="_blank" rel="noopener">Troyano</a>',
					init_rotation: [ 0, 0, 0 ],
					scale: 5.5,
					init_material: 4,
					body_materials: [ 2 ],
					object: null,
					buttons: null,
					materials: null
				},

				"gallardo": {
					name: 	"Lamborghini Gallardo",
					url:	UPLOADSDIR + "/GallardoNoUv_bin.js",
					author: '<a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1711" target="_blank" rel="noopener">machman_3d</a>',
					init_rotation: [ 0, 0, 0 ],
					scale: 3.7,
					init_material: 9,
					body_materials: [ 3 ],
					object:	null,
					buttons: null,
					materials: null
				},

				"f50": {
					name: 	"Ferrari F50",
					url:	UPLOADSDIR + "/F50NoUv_bin.js",
					author: '<a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1687" target="_blank" rel="noopener">daniel sathya</a>',
					init_rotation: [ 0, 0, 0 ],
					scale: 0.175,
					init_material: 2,
					body_materials: [ 3, 6, 7, 8, 9, 10, 23, 24 ],
					object:	null,
					buttons: null,
					materials: null
				},

				"camaro": {
					name: 	"Chevrolet Camaro",
					url:	UPLOADSDIR + "/CamaroNoUv_bin.js",
					author: '<a href="http://www.turbosquid.com/3d-models/blender-camaro/411348" target="_blank" rel="noopener">dskfnwn</a>',
					init_rotation: [ 0.0, 0.0, 0.0  ],
					scale: 75,
					init_material: 0,
					body_materials: [ 0 ],
					object:	null,
					buttons: null,
					materials: null
				}
			};


			var camera, scene, renderer;
			var mouseX = 0;
			var mouseY = - window.innerHeight / 4;

			var loader = new THREE.BinaryLoader();

			init();
			animate();





// --- start of init ---------------------------------------------------------------------------------------------------------
	function init() 
	{
			var m, mi;
			var directionalLight, pointLight;

				// CAMERAS

				camera = new THREE.PerspectiveCamera ( 70, window.innerWidth / window.innerHeight, 1, 100000 );

				// SCENE

				scene = new THREE.Scene();
				scene.background = textureCube;

				// LIGHTS

				var ambient = new THREE.AmbientLight( 0x050505 );
				scene.add( ambient );

				directionalLight = new THREE.DirectionalLight( 0xffffff, 2 );
				directionalLight.position.set( 2, 1.2, 10 ).normalize();
				scene.add( directionalLight );

				directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
				directionalLight.position.set( -2, 1.2, -10 ).normalize();
				scene.add( directionalLight );

				pointLight = new THREE.PointLight( 0xffaa00, 2 );
				pointLight.position.set( 2000, 1200, 10000 );
				scene.add( pointLight );


        // preserveDrawingBuffer needed for Ancient Brain screenshots:
		if ( AB.isScreenshotRun() ) renderer = new THREE.WebGLRenderer ( { preserveDrawingBuffer : true } );
        else                        renderer = new THREE.WebGLRenderer ( { preserveDrawingBuffer : false } );

				 
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				
				document.body.appendChild( renderer.domElement );

				document.addEventListener ( 'mousemove', onDocumentMouseMove, false );


			// common materials

				var mlib = {

				"Orange": 	new THREE.MeshLambertMaterial( { color: 0xff6600, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.3 } ),
				"Blue": 	new THREE.MeshLambertMaterial( { color: 0x001133, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.3 } ),
				"Red": 		new THREE.MeshLambertMaterial( { color: 0x660000, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.25 } ),
				"Black": 	new THREE.MeshLambertMaterial( { color: 0x000000, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.15 } ),
				"White":	new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.25 } ),

				"Carmine": 	new THREE.MeshPhongMaterial( { color: 0x770000, specular:0xffaaaa, envMap: textureCube, combine: THREE.MultiplyOperation } ),
				"Gold": 	new THREE.MeshPhongMaterial( { color: 0xaa9944, specular:0xbbaa99, shininess:50, envMap: textureCube, combine: THREE.MultiplyOperation } ),
				"Bronze":	new THREE.MeshPhongMaterial( { color: 0x150505, specular:0xee6600, shininess:10, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.25 } ),
				"Chrome": 	new THREE.MeshPhongMaterial( { color: 0xffffff, specular:0xffffff, envMap: textureCube, combine: THREE.MultiplyOperation } ),

				"Orange metal": new THREE.MeshLambertMaterial( { color: 0xff6600, envMap: textureCube, combine: THREE.MultiplyOperation } ),
				"Blue metal": 	new THREE.MeshLambertMaterial( { color: 0x001133, envMap: textureCube, combine: THREE.MultiplyOperation } ),
				"Red metal": 	new THREE.MeshLambertMaterial( { color: 0x770000, envMap: textureCube, combine: THREE.MultiplyOperation } ),
				"Green metal": 	new THREE.MeshLambertMaterial( { color: 0x007711, envMap: textureCube, combine: THREE.MultiplyOperation } ),
				"Black metal":	new THREE.MeshLambertMaterial( { color: 0x222222, envMap: textureCube, combine: THREE.MultiplyOperation } ),

				"Pure chrome": 	new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: textureCube } ),
				"Dark chrome":	new THREE.MeshLambertMaterial( { color: 0x444444, envMap: textureCube } ),
				"Darker chrome":new THREE.MeshLambertMaterial( { color: 0x222222, envMap: textureCube } ),

				"Black glass": 	new THREE.MeshLambertMaterial( { color: 0x101016, envMap: textureCube, opacity: 0.975, transparent: true } ),
				"Dark glass":	new THREE.MeshLambertMaterial( { color: 0x101046, envMap: textureCube, opacity: 0.25, transparent: true } ),
				"Blue glass":	new THREE.MeshLambertMaterial( { color: 0x668899, envMap: textureCube, opacity: 0.75, transparent: true } ),
				"Light glass":	new THREE.MeshBasicMaterial( { color: 0x223344, envMap: textureCube, opacity: 0.25, transparent: true, combine: THREE.MixOperation, reflectivity: 0.25 } ),

				"Red glass":	new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.75, transparent: true } ),
				"Yellow glass":	new THREE.MeshLambertMaterial( { color: 0xffffaa, opacity: 0.75, transparent: true } ),
				"Orange glass":	new THREE.MeshLambertMaterial( { color: 0x995500, opacity: 0.75, transparent: true } ),

				"Orange glass 50":	new THREE.MeshLambertMaterial( { color: 0xffbb00, opacity: 0.5, transparent: true } ),
				"Red glass 50": 	new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } ),

				"Fullblack rough":	new THREE.MeshLambertMaterial( { color: 0x000000 } ),
				"Black rough":		new THREE.MeshLambertMaterial( { color: 0x050505 } ),
				"Darkgray rough":	new THREE.MeshLambertMaterial( { color: 0x090909 } ),
				"Red rough":		new THREE.MeshLambertMaterial( { color: 0x330500 } ),

				"Darkgray shiny":	new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x050505 } ),
				"Gray shiny":		new THREE.MeshPhongMaterial( { color: 0x050505, shininess: 20 } )

				};


				// Gallardo materials

				CARS[ "gallardo" ].materials = {
					body: [
						[ "Orange", 	mlib[ "Orange" ] ],
						[ "Blue", 		mlib[ "Blue" ] ],
						[ "Red", 		mlib[ "Red" ] ],
						[ "Black", 		mlib[ "Black" ] ],
						[ "White", 		mlib[ "White" ] ],

						[ "Orange metal", 	mlib[ "Orange metal" ] ],
						[ "Blue metal", 	mlib[ "Blue metal" ] ],
						[ "Green metal", 	mlib[ "Green metal" ] ],
						[ "Black metal", 	mlib[ "Black metal" ] ],

						[ "Carmine", 	mlib[ "Carmine" ] ],
						[ "Gold", 		mlib[ "Gold" ] ],
						[ "Bronze", 	mlib[ "Bronze" ] ],
						[ "Chrome", 	mlib[ "Chrome" ] ]
					]
				};

				m = CARS[ "gallardo" ].materials;
				mi = CARS[ "gallardo" ].init_material;

				CARS[ "gallardo" ].mmap = {
					0: mlib[ "Pure chrome" ], 	// wheels chrome
					1: mlib[ "Black rough" ],   // tire
					2: mlib[ "Black glass" ], 	// windshield
					3: m.body[ mi ][ 1 ], 		// body
					4: mlib[ "Red glass" ],    	// back lights
					5: mlib[ "Yellow glass" ],  // front lights
					6: mlib[ "Dark chrome" ]	// windshield rim
				};

				// Veyron materials

				CARS[ "veyron" ].materials = {
					body: [
						[ "Orange metal", 	mlib[ "Orange metal" ] ],
						[ "Blue metal", 	mlib[ "Blue metal" ] ],
						[ "Red metal", 		mlib[ "Red metal" ] ],
						[ "Green metal",	mlib[ "Green metal" ] ],
						[ "Black metal", 	mlib[ "Black metal" ] ],

						[ "Gold", 		mlib[ "Gold" ] ],
						[ "Bronze", 	mlib[ "Bronze" ] ],
						[ "Chrome", 	mlib[ "Chrome" ] ]
					]
				};

				m = CARS[ "veyron" ].materials;
				mi = CARS[ "veyron" ].init_material;

				CARS[ "veyron" ].mmap = {
					0: mlib[ "Black rough" ],		// tires + inside
					1: mlib[ "Pure chrome" ],		// wheels + extras chrome
					2: m.body[ mi ][ 1 ], 			// back / top / front torso
					3: mlib[ "Dark glass" ],		// glass
					4: mlib[ "Pure chrome" ],		// sides torso
					5: mlib[ "Pure chrome" ],		// engine
					6: mlib[ "Red glass 50" ],		// backlights
					7: mlib[ "Orange glass 50" ]	// backsignals
				};

				// F50 materials

				CARS[ "f50" ].materials = {
					body: [
						[ "Orange", 	mlib[ "Orange" ] ],
						[ "Blue", 		mlib[ "Blue" ] ],
						[ "Red", 		mlib[ "Red" ] ],
						[ "Black", 		mlib[ "Black" ] ],
						[ "White", 		mlib[ "White" ] ],

						[ "Orange metal", 	mlib[ "Orange metal" ] ],
						[ "Blue metal", 	mlib[ "Blue metal" ] ],
						[ "Black metal", 	mlib[ "Black metal" ] ],

						[ "Carmine", 	mlib[ "Carmine" ] ],
						[ "Gold", 		mlib[ "Gold" ] ],
						[ "Bronze", 	mlib[ "Bronze" ] ],
						[ "Chrome", 	mlib[ "Chrome" ] ]
					]
				};

				m = CARS[ "f50" ].materials;
				mi = CARS[ "f50" ].init_material;

				CARS[ "f50" ].mmap = {
					0:  mlib[ "Dark chrome" ], 		// interior + rim
					1:  mlib[ "Pure chrome" ], 		// wheels + gears chrome
					2:  mlib[ "Blue glass" ], 		// glass
					3:  m.body[ mi ][ 1 ], 			// torso mid + front spoiler
					4:  mlib[ "Darkgray shiny" ], 	// interior + behind seats
					5:  mlib[ "Darkgray shiny" ], 	// tiny dots in interior
					6:  m.body[ mi ][ 1 ], 			// back torso
					7:  m.body[ mi ][ 1 ], 			// right mirror decal
					8:  m.body[ mi ][ 1 ], 			// front decal
					9:  m.body[ mi ][ 1 ], 			// front torso
					10: m.body[ mi ][ 1 ], 			// left mirror decal
					11: mlib[ "Pure chrome" ], 		// engine
					12: mlib[ "Darkgray rough" ],	// tires side
					13: mlib[ "Darkgray rough" ],	// tires bottom
					14: mlib[ "Darkgray shiny" ], 	// bottom
					15: mlib[ "Black rough" ],		// ???
					16: mlib[ "Orange glass" ],		// front signals
					17: mlib[ "Dark chrome" ], 		// wheels center
					18: mlib[ "Red glass" ], 		// back lights
					19: mlib[ "Black rough" ], 		// ???
					20: mlib[ "Red rough" ], 		// seats
					21: mlib[ "Black rough" ], 		// back plate
					22: mlib[ "Black rough" ], 		// front light dots
					23: m.body[ mi ][ 1 ], 			// back torso
					24: m.body[ mi ][ 1 ] 			// back torso center
				};


				// Camero materials

				CARS[ "camaro" ].materials = {
					body: [
						[ "Orange", 	mlib[ "Orange" ] ],
						[ "Blue", 		mlib[ "Blue" ] ],
						[ "Red", 		mlib[ "Red" ] ],
						[ "Black", 		mlib[ "Black" ] ],
						[ "White", 		mlib[ "White" ] ],

						[ "Orange metal", 	mlib[ "Orange metal" ] ],
						[ "Blue metal", 	mlib[ "Blue metal" ] ],
						[ "Red metal", 		mlib[ "Red metal" ] ],
						[ "Green metal", 	mlib[ "Green metal" ] ],
						[ "Black metal", 	mlib[ "Black metal" ] ],

						[ "Gold", 		mlib[ "Gold" ] ],
						[ "Bronze", 	mlib[ "Bronze" ] ],
						[ "Chrome", 	mlib[ "Chrome" ] ]
					]
				};

				m = CARS[ "camaro" ].materials;
				mi = CARS[ "camaro" ].init_material;

				CARS[ "camaro" ].mmap = {
					0: m.body[ mi ][ 1 ], 			// car body
					1: mlib[ "Pure chrome" ], 		// wheels chrome
					2: mlib[ "Pure chrome" ], 		// grille chrome
					3: mlib[ "Dark chrome" ], 		// door lines
					4: mlib[ "Light glass" ], 		// windshield
					5: mlib[ "Gray shiny" ],        // interior
					6: mlib[ "Black rough" ],       // tire
					7: mlib[ "Fullblack rough" ],   // tireling
					8: mlib[ "Fullblack rough" ]    // behind grille
				};


        // load default car:
        
		loader.load( CARS[ "veyron" ].url, function ( geometry ) { createScene ( geometry, "veyron" ); } );

		for ( var c in CARS ) initCarButton( c );

		window.addEventListener( 'resize', onWindowResize, false );

	}
// --- end of init ---------------------------------------------------------------------------------------------------------




	function onWindowResize() 
	{
		camera.aspect = window.innerWidth / window.innerHeight;
		camera.updateProjectionMatrix();
		renderer.setSize( window.innerWidth, window.innerHeight );
	}

			
	function initCarButton( car ) 
	{
		document.getElementById( car ).addEventListener ( 'click', function() 
		{
			if ( ! CARS[ car ].object ) 	loader.load ( CARS[ car ].url, function( geometry ) { createScene( geometry, car ); } );
			else 				            switchCar( car );

		}, false );
	}

	
	// buttons all have IDs 
	function button_name ( car, index ) { return ( "m_" + car  + "_" + index ); }

			
	function switchCar( car ) 
	{
		for ( var c in CARS ) 
		{
			if ( ( c != car ) && CARS[ c ].object ) 
			{
				CARS[ c ].object.visible = false;
				CARS[ c ].buttons.style.display = "none";
			}
		}

		CARS[ car ].object.visible = true;
		CARS[ car ].buttons.style.display = "block";
	}

			
	function createButtons( materials, car ) 
	{
		var src = "";

		for ( var i = 0; i < materials.length; i ++ ) 
			src = src + '<button  class="custom"  id="' + button_name( car, i ) + '">' + materials[ i ][ 0 ] + '</button> ';

		var buttons = document.createElement( "div" );
		buttons.innerHTML = src;
		document.getElementById( "buttons_materials" ).appendChild( buttons );
		return buttons;
	}


	function attachButtonMaterials( materials, faceMaterials, material_indices, car ) 
	{
		for ( var i = 0; i < materials.length; i ++ ) 
		{
			document.getElementById( button_name( car, i ) ).counter = i;
			
			document.getElementById( button_name( car, i ) ).addEventListener( 'click', function() 
			{
				for ( var j = 0; j < material_indices.length; j ++ ) 
					faceMaterials [ material_indices [ j ] ] = materials [ this.counter ][ 1 ];
					
			}, false );
		}
	}

			
	function createScene ( geometry, car ) 
	{
		geometry.sortFacesByMaterialIndex();
		
		var m           = [];
		var	s           = CARS[ car ].scale;
		var	r           = CARS[ car ].init_rotation;
		var	materials   = CARS[ car ].materials;
		var	mi          = CARS[ car ].init_material;
		var	bm          = CARS[ car ].body_materials;

		for ( var i in CARS[ car ].mmap ) 
			m[ i ] = CARS[ car ].mmap[ i ];

		var mesh = new THREE.Mesh( geometry, m );

		mesh.rotation.x = r[ 0 ];
		mesh.rotation.y = r[ 1 ];
		mesh.rotation.z = r[ 2 ];
		mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
		scene.add( mesh );

		CARS[ car ].object = mesh;

		CARS[ car ].buttons = createButtons( materials.body, car );
		attachButtonMaterials( materials.body, m, bm, car );
		
		switchCar( car );
	}
	

	function onDocumentMouseMove(event) 
	{
		mouseY = ( event.clientY - window.innerHeight );
	}


	function animate() 
	{
		requestAnimationFrame( animate );
		render();
	}


	function render() 
	{
		var timer = -0.0002 * Date.now();

		camera.position.y = ( camera.position.y * 0.95 ) - ( mouseY * 0.05 );

		camera.position.x = 1000 * Math.cos( timer );
		camera.position.z = 1000 * Math.sin( timer );
		camera.lookAt( scene.position );

		renderer.render( scene, camera );
	}
	 
		 
		 
  
// end of load JS library - surrounds entire code   
});