var img;
function preload()
{
img = loadImage ( '/uploads/test2/1606057486.jpg' );
// bg = loadImage('/uploads/test2/1606057486.png');
}
const objectsize = 50; // size of object
const anglechange = .05; // how much the rotate angle changes each step
var angle = 0.01; // rotate angle starts at 0
function setup() // "setup" is called once at start of run
{
// console.log ( "setup is called!");
createCanvas ( 800, 800, WEBGL ); // ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
function draw() // "draw" is called every timestep during run
{
// background(img);
// console.log ( "draw is called!");
texture(img);
background("darkgrey"); // background color
// background(img);
// fill("navy"); // paint box with this color
rotateX(angle); // set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
console.log ( "start of for loop");
// a "for loop" does an instruction n times
for ( var i = 10; i <= 100 ; i = i + 10 )
// for ( start instruction, so long as test to end the loop is true, instruction at end of the following block )
{
translate ( i, 10, i *.5 ); box(i);
console.log ( "value of i = " + i );
}
console.log ( "end of for loop");
// angle = angle + anglechange ; // change angle each step to get rotate movement
}