// Cloned by Kline on 8 Nov 2022 from World "XOR multi-layer network" by "Coding Train" project
// Please leave this clone trail here.
// XOR multi-layer network
// Port from:
// https://github.com/CodingTrain/Toy-Neural-Network-JS/tree/master/examples/xor
// with modifications
// libraries from:
// https://github.com/CodingTrain/Toy-Neural-Network-JS/tree/master/lib
// ported to here:
// https://ancientbrain.com/uploads.php?userid=codingtrain
//=== Tweaker's box ============================================
// number of nodes in each layer:
const noinput = 2;
const nohidden = 50; //When no. of nodes is 50, When no. of hidden nodes is 1, it is just learning "OR". It isn't designing. 500 hidden nodes is still fast
const nooutput = 1;
// define the exemplars to learn from:
// Four Exemplars
let training_data = [
{ inputs: [0, 0], outputs: [0] },
{ inputs: [0, 1], outputs: [1] },
{ inputs: [1, 0], outputs: [1] },
{ inputs: [1, 1], outputs: [0] }
];
var nn; // global var
const learningrate = 1.4;
// train this number of times per draw()
const notrain = 5;
// Take screenshot on this step:
AB.screenshotStep = 200;
// divide 0,1 into squares
// show all squares or just the corner squares:
// Functions from x to y
var showall = true;
const canvassize = 400;
const squaresize = 40;
const cols = 10 ;
const rows = 10;
// Matrix.randomize() is changed to point to this. Must be defined by user of Matrix.
function randomWeight()
{
return ( AB.randomFloatAtoB ( -10.0 , 10.0 ) );
// Coding Train default is -1 to 1
}
//=== End of tweaker's box ============================================
// p5 thingy, loads two js libraries. These are matrix.js and nn.js
function setup()
{
createCanvas (canvassize, canvassize);
$.getScript ( "/uploads/codingtrain/matrix.js", function()
{
$.getScript ( "/uploads/codingtrain/nn.js", function()
{
nn = new NeuralNetwork ( noinput, nohidden, nooutput );
});
});
}
function draw()
{
// check if libraries loaded yet:
if ( typeof nn == 'undefined' ) return;
nn.setLearningRate ( learningrate );
background ('blue'); // originally #ffffcc
// train n times
for (let i = 0; i < notrain ; i++)
{
let data = random ( training_data );
nn.train ( data.inputs, data.outputs );
}
// draw either some squares or all squares:
if ( showall )
{
// redraw all squares each time round
for (let i = 0; i < cols; i++)
for (let j = 0; j < rows; j++)
drawquare ( i, j );
}
else
{
// redraw just the 4 squares
for ( let i = 0; i < cols; i = i + cols-1 )
for ( let j = 0; j < rows; j = j + rows-1 )
drawquare ( i, j );
}
}
function drawquare ( i, j )
{
let x1 = i / cols;
let x2 = j / rows;
let inputs = [x1, x2];
let y = nn.predict(inputs); // Initial Input Question, going through inputs
// https://www.stechies.com/javascript-round-two-decimal-places/#:~:text=In%20JavaScript%2C%20Math.,parameter%20to%20its%20nearest%20integer.&text=Parameters%3A,integer%20with%20two%20decimal%20places.
console.log ( "input (" + x1 + "," + x2 + ") output " + (Math.round(y * 100) / 100)); // when we round it to 2 decimal places,
strokeWeight(2);
stroke('black');
fill ( y * 255 ); // 0 is black, 1 is white
rect ( i * squaresize, j * squaresize, squaresize, squaresize );
}