Code viewer for World: (Three.js) (clone by p bi...

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// Cloned by p birdwood on 10 Sep 2020 from World "One Cube World (Three.js)" by Starter user 
// Please leave this clone trail here.
 const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
 AB.backgroundMusic ( MUSICFILE );





 const texturefile  = '/uploads/pbirdwood/index.jpg';
 var   loader       = new THREE.TextureLoader();
 
 loader.load ( texturefile, function ( thetexture ) 
 // this defines a function to be called whenever the file is loaded 
    {			 
        thetexture.minFilter  = THREE.LinearFilter;
        theobject.material    = new THREE.MeshBasicMaterial ( { map: thetexture } );
    }); 
 

const skycolor          = 'DarkSalmon';          // sky color

const objectsize        = 500;                  // size of object   

const startRadius       = 1000;                 // distance from centre we start the camera at

const maxRadius         = startRadius * 10;     // maximum distance from camera we render things 


// the object is a cube (each dimension equal): 
  
var shape             = new THREE.BoxGeometry ( objectsize, objectsize, objectsize );
var theobject         = new THREE.Mesh ( shape );


// Define what the World does at the start of a run: 

AB.world.newRun = function() 
{
    // start a 3D scene: 
    ABWorld.init3d ( startRadius, maxRadius, skycolor ); 

    // add the object to the scene:
    ABWorld.scene.add ( theobject );
};

AB.world.nextStep = function()
{
    theobject.position.x = theobject.position.x + AB.randomIntAtoB ( -30, 30 );   
    theobject.position.y = theobject.position.y + AB.randomIntAtoB ( -30, 30 );   
    theobject.position.z = theobject.position.z + AB.randomIntAtoB ( -30, 30 );   
};