Code viewer for World: Cloned One Cube World

// Cloned by Walter on 4 Nov 2018 from World "One Cube World" by Starter user 
// Please leave this clone trail here.
 

const skycolor          = 'LightBlue';          // sky color

const objectsize        = 500;                  // size of object   

const startRadius       =   50;                 // distance from centre we start the camera at

const maxRadius         = startRadius * 10;     // maximum distance from camera we render things 

const skycolorObject    = new THREE.Color ( skycolor.toLowerCase() );                              

const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
 var music = new Audio ( MUSICFILE );
 music.loop = true;                   // loop music forever            
// music.play();
 AB.standardAudioButtons ( music );   // create standard play and pause buttons


function World() 
{ 
  // the object is a cube (each dimension equal): 
  var shape             = new THREE.SphereGeometry( 32, 32, 32 );
  var theobject         = new THREE.Mesh ( shape );
  var shape2             = new THREE.BoxGeometry ( objectsize, 700, objectsize );
  var theobject2         = new THREE.Mesh ( shape );


  this.newRun = function() 
  {
    // start a 3D scene: 
    ABWorld.init3d ( startRadius, maxRadius, skycolorObject ); 

    // add the object to the scene:
    ABWorld.scene.add(theobject);
    //ABWorld.scene.add(theobject2)
    
     const texturefile  = "/uploads/starter/earth.1.jpg";
     var   loader       = new THREE.TextureLoader();
 
    //loader.load ( texturefile, function ( thetexture ) 
 // this defines a function to be called whenever the file is loaded 
    //{                    
      //  thetexture.minFilter  = THREE.LinearFilter;
        //theobject.material    = new THREE.MeshBasicMaterial ( { map: thetexture } );
    //}); 
  };


    this.nextStep = function()
{
    //theobject.position.x = theobject.position.x + AB.randomIntAtoB ( -90, 90 );
    //theobject.position.y = theobject.position.y + AB.randomIntAtoB ( -90, 90 );
    //theobject.position.z = theobject.position.z + AB.randomIntAtoB ( -90, 90 );
};

}