/*https://editor.p5js.org/p5/sketches/Simulate:_Recursive_Tree
* @name Recursive Tree
* @description Renders a simple tree-like structure via recursion.
* The branching angle is calculated as a function of the horizontal mouse
* location. Move the mouse left and right to change the angle.
* Based on Daniel Shiffman's <a href="https://processing.org/examples/tree.html">Recursive Tree Example</a> for Processing.
*/
let theta;
function setup() {
createCanvas(710, 400);
}
function draw() {
background(0);
frameRate(30);
stroke(255);
// Let's pick an angle 0 to 90 degrees based on the mouse position
let a = (mouseX / width) * 90;
// Convert it to radians
theta = radians(a);
// Start the tree from the bottom of the screen
translate(width/2,height);
// Draw a line 120 pixels
line(0,0,0,-120);
// Move to the end of that line
translate(0,-120);
// Start the recursive branching!
branch(120);
}
function branch(h) {
// Each branch will be 2/3rds the size of the previous one
h *= 0.66;
// All recursive functions must have an exit condition!!!!
// Here, ours is when the length of the branch is 2 pixels or less
if (h > 2) {
push(); // Save the current state of transformation (i.e. where are we now)
rotate(theta); // Rotate by theta
line(0, 0, 0, -h); // Draw the branch
translate(0, -h); // Move to the end of the branch
branch(h); // Ok, now call myself to draw two new branches!!
pop(); // Whenever we get back here, we "pop" in order to restore the previous matrix state
// Repeat the same thing, only branch off to the "left" this time!
push();
rotate(-theta);
line(0, 0, 0, -h);
translate(0, -h);
branch(h);
pop();
}
}