Code viewer for World: Introduction

// Cloned by Akash Gupta on 30 Sep 2021 from World "One Cube World (P5) (clone by Akash Gupta)" by Akash Gupta 
// Please leave this clone trail here.
 


// Cloned by Akash Gupta on 30 Sep 2021 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
 
 
const objectsize    = 100;      // size of object   

const anglechange   = 0.01;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  

var img;

// make an array of random (x,y,z) positions 

const noboxes = 30;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}	


function preload() 
{
   img = loadImage ( '/uploads/akash037/cube1.jpeg' );
}


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
  $.getScript("/uploads/akash037/ml5.js", function(){
            console.log ("All JS loaded");
            console.log("AKASH" + ml5.version);
            //nn = new NeuralNetwork(  noinput, nohidden, nooutput );
            //nn.setLearningRate ( learningrate );
            //loadData();
        });
}

function draw()         // "draw" is called every timestep during run 
{
    
    background("lightblue");    // background color 
    //fill("red");               // paint box with this color 
    texture(img);
           
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
    
    for ( var i=0; i < noboxes; i++ )
    {
        translate(a[i][0], a[i][1], a[i][2]);		// get box position i 
        box(objectsize);             
    }

    
    // box(objectsize);            // draw a cube of this size 
    // translate(250, 250, 250);
    // box(objectsize);
  
    angle = angle + anglechange ;       // change angle each step to get rotate movement
}