Code viewer for World: One Cube World (P5) (clone...

// Cloned by Sunil Jagtap on 30 Sep 2021 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
 
 
const objectsize    = 70;      // size of object   

const anglechange   = 0.01;     // how much the rotate angle changes each step 


var angle = 0;    // rotate angle starts at 0  
var img;


const noboxes = 30;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

function preload() 
{
   img = loadImage ( '/uploads/starter/earth.1.jpg' );
   bckimg= loadImage('/uploads/jagtaps2/space.jpeg');
}


// make an array of random (x,y,z) positions 
for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-400,400), AB.randomIntAtoB(-400,400), AB.randomIntAtoB(-500,500) ];
}	
              


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    background("lightblue");    // background color 
    //fill("navy");               // paint box with this color 
     
    texture(img);  
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
    //box(objectsize);            // draw a cube of this size 
    sphere(objectsize);
    for ( var i=0; i < noboxes; i++ )
        {
          translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
          rotateX(angle);             // set each dimension rotation angle to "angle"
          rotateY(angle);
          sphere(objectsize);            
        }
    angle = angle + anglechange ;       // change angle each step to get rotate movement
}