// Cloned by Sunil Jagtap on 30 Sep 2021 from World "One Cube World (P5)" by Starter user // Please leave this clone trail here.const objectsize =70;// size of object const anglechange =0.01;// how much the rotate angle changes each step var angle =0;// rotate angle starts at 0 var img;const noboxes =30;// how many boxes to have var a =newArray(noboxes);// array of the box positionsfunction preload(){
img = loadImage ('/uploads/starter/earth.1.jpg');
bckimg= loadImage('/uploads/jagtaps2/space.jpeg');}// make an array of random (x,y,z) positions for(var i=0; i < noboxes; i++)// set up the array{
a[i]=[ AB.randomIntAtoB(-400,400), AB.randomIntAtoB(-400,400), AB.randomIntAtoB(-500,500)];}function setup()// "setup" is called once at start of run {
createCanvas (ABWorld.fullwidth(),ABWorld.fullheight(), WEBGL );}function draw()// "draw" is called every timestep during run {
background("lightblue");// background color //fill("navy"); // paint box with this color
texture(img);
rotateX(angle);// set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);//box(objectsize); // draw a cube of this size
sphere(objectsize);for(var i=0; i < noboxes; i++){
translate ( a[i][0], a[i][1], a[i][2]);// get box position i
rotateX(angle);// set each dimension rotation angle to "angle"
rotateY(angle);
sphere(objectsize);}
angle = angle + anglechange ;// change angle each step to get rotate movement}