// Cloned by Gelmis Bartulis on 15 Jul 2021 from World "One Cube World (Three.js)" by Starter user
// Please leave this clone trail here.
const skycolor = 'lightblue';
const boxcolor = 'maroon';
const objectsize = 300; // size of object
const startRadius = 1000; // distance from centre we start the camera at
const maxRadius = startRadius * 10; // maximum distance from camera we render things
var ramArray = [];
// the object is a cube (each dimension equal):
var shape = new THREE.BoxGeometry ( objectsize, objectsize, objectsize );
var material = new THREE.MeshBasicMaterial ( { color: boxcolor.toLowerCase() } );
var theobject = new THREE.Mesh ( shape, material );
var i = 0;
// Define what the World does at the start of a run:
AB.world.newRun = function()
{
// start a 3D scene:
ABWorld.init3d ( startRadius, maxRadius, skycolor );
// add the object to the scene:
ABWorld.scene.add ( theobject );
trial(i);
console.log(ramArray);
};
function trial (i) {
this.i = i;
for(i; i<150; i++)
ramArray.push(i);
}