Code viewer for World: One Cube (P5) (clone by Is...

// Cloned by Isa Masri on 20 Sep 2022 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
 
const objectsize    = 100;      // size of object   

const anglechange   = 0.02;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  
var img;

const MUSICFILE = '/uploads/isa01/RuthB.-Dandelions.mp3';
AB.backgroundMusic ( MUSICFILE );

function preload() 
{
   img = loadImage ( '/uploads/isa01/1663682598.png' );
   img2 = loadImage ( '/uploads/isa01/1663859157.png' );
}

// make an array of random (x,y,z) positions 

const noboxes = 30;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-100,100), AB.randomIntAtoB(-100,100), AB.randomIntAtoB(-100,100) ];
}	



function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    background = ('img2');    // background color 
    texture(img);
                                 // paint box with this color 
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
    //box(objectsize);  // draw a cube of this size 
     box(objectsize); 
      
for ( var i=0; i < noboxes; i++ )
{
 translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
 box(objectsize);             
}



  
    angle = angle + anglechange ;       // change angle each step to get rotate movement
}