Code viewer for World: multi One Cube World (P5)


const noboxes = 300;                     // how many boxes to have 
var a = new Array(noboxes);             // array of the box positions

for ( var i=0; i < noboxes; i++ )       // set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
        // each entry of the array is a random (x,y,z) position 
        // (an array of three random numbers) 
}

// Put the following right at the top of the program:

var img;

function preload() 
{
   img = loadImage (  "/uploads/starter/earth.1.jpg" );
}

// Cloned by test2 on 30 Jan 2019 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
 
 
var angle = 0;                  // rotate angle starts at 0  

const objectsize    = 200;      // size of object   

const anglechange   = 0.01;     // how much the rotate angle changes each step 


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    background("lightblue");    // background color 
 //   fill("navy");               // paint box with this color 
           
texture(img);     
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
  //  box(objectsize);            // draw a cube of this size 
  
  
  for ( var i=0; i < noboxes; i++ )
  {
    translate ( a[i][0], a[i][1], a[i][2] );            // get box position i 
    box(objectsize);             
  }
  
    angle = angle + anglechange ;       // change angle each step to get rotate movement        
}