Code viewer for World: Cloned One Cube World

// Cloned by James Humphrys on 26 May 2018 from World "One Cube World" by Starter user 
// Please leave this clone trail here.
 

const skycolor          = "Blue";          // sky color

const objectsize        = 500;                  // size of object   

const startRadius       = 1000;                 // distance from centre we start the camera at

const maxRadius         = startRadius * 100;     // maximum distance from camera we render things 

const skycolorObject    = new THREE.Color ( skycolor.toLowerCase() );                              


function World() 
{ 
  // the object is a cube (each dimension equal): 
  var shape             = new THREE.BoxGeometry ( objectsize, objectsize, objectsize );
  var theobject         = new THREE.Mesh ( shape );

  this.newRun = function() 
  {
    // start a 3D scene: 
    threeworld.init3d ( startRadius, maxRadius, skycolorObject ); 

    // add the object to the scene:
    threeworld.scene.add(theobject);
  
      
      
      const texturefile = "/uploads/james/cube.jpeg";
 var texture = new THREE.ImageUtils.loadTexture ( texturefile );
 texture.minFilter = THREE.LinearFilter;
 theobject.material = new THREE.MeshBasicMaterial ( { map: texture } );  
      
      
      
      
  };



function randomAtoB ( A, B )    // function to return random number from A to B                  
{
    return ( A + ( Math.random() * (B-A) ) );       // Math.random() gives random real number from 0 to 1 
}

this.nextStep = function()
{
  
    theobject.position.y = theobject.position.y + randomAtoB ( -70, 70 );        
    theobject.position.x = theobject.position.x + randomAtoB ( -70, 70 ); 
    theobject.position.z = theobject.position.z + randomAtoB ( -70, 70 ); 
    
    
    
};



}