AB.world.newRun = function()
{
// Code for initial graphics drawing of objects.
Canvas setup;
ABWorld.init ( arguments );
// To draw on canvas:
var ctx = ABWorld.getContext ( "2d" ); // type = "2d" or "webgl"
};
AB.world.takeAction = function ( action )
{
// Code for graphics re-drawing of objects.
// To draw on canvas, see ABWorld.getContext as above.
};
AB.world.endRun = function()
{
};
AB.world.getState = function()
{
return ( 0 );
};
AB.world.getScore = function()
{
return ( 0 );
};