// Cloned by test2 on 11 Jan 2019 from World "One Cube World (P5)" by Starter user
// Please leave this clone trail here.
var img;
function preload()
{
img = loadImage ( "/uploads/starter/earth.1.jpg" );
}
// Insert this code at the top:
const noboxes = 30; // how many boxes to have
var a = new Array(noboxes); // array of the box positions
for ( var i=0; i < noboxes; i++ ) // set up the array
{
a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
// each entry of the array is a random (x,y,z) position
// (an array of three random numbers)
}
var angle = 0; // rotate angle starts at 0
const objectsize = 200; // size of object
const anglechange = 0.01; // how much the rotate angle changes each step
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
function draw() // "draw" is called every timestep during run
{
// background("beige"); // background color
// fill("purple"); // paint box with this color
texture(img);
rotateX(angle) // set each dimension rotation angle to "angle"
rotateY(angle)
rotateZ(angle)
for ( var i=0; i < noboxes; i++ )
{
translate ( a[i][0], a[i][1], a[i][2] ); // get box position i
box(objectsize);
}
// box ( 200, 50, 1000 );
// box(objectsize); // draw a cube of this size
angle = angle + anglechange ; // change angle each step to get rotate movement
}