Code viewer for World: New World

// template is blank 
// define your own Three.js World here 
   
      
            AB.loadCSS ( '/uploads/john90/main.css' ); 
            AB.newDiv ('container');
            
     const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
    AB.backgroundMusic ( MUSICFILE );


    import * as THREE from '/api/threemodule/libs/three.module.js';

    import Stats from '/uploads/threeport/stats.module.js';

			
			let stats, clock;
			let scene, camera, renderer, mixer;

			init();
			animate();

			function init() {

				scene = new THREE.Scene();

				//

				camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
				camera.position.set( 50, 50, 100 );
				camera.lookAt( scene.position );

				// all objects of this animation group share a common animation state

				const animationGroup = new THREE.AnimationObjectGroup();

				//

				const geometry = new THREE.BoxGeometry( 10, 10, 10 );
				const material = new THREE.MeshBasicMaterial( { transparent: true } );

				//

				for ( let i = 0; i < 10; i ++ ) {

					for ( let j = 0; j < 10; j ++ ) {

						const mesh = new THREE.Mesh( geometry, material );

						mesh.position.x = 32 - ( 16 * i );
						mesh.position.y = 0;
						mesh.position.z = 32 - ( 16 * j );

						scene.add( mesh );
						animationGroup.add( mesh );

					}

				}

				// create some keyframe tracks

				const xAxis = new THREE.Vector3( 1, 0, 0 );
				const qInitial = new THREE.Quaternion().setFromAxisAngle( xAxis, 0 );
				const qFinal = new THREE.Quaternion().setFromAxisAngle( xAxis, Math.PI );
				const quaternionKF = new THREE.QuaternionKeyframeTrack( '.quaternion', [ 0, 1, 2 ], [ qInitial.x, qInitial.y, qInitial.z, qInitial.w, qFinal.x, qFinal.y, qFinal.z, qFinal.w, qInitial.x, qInitial.y, qInitial.z, qInitial.w ] );

				const colorKF = new THREE.ColorKeyframeTrack( '.material.color', [ 0, 1, 2 ], [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ], THREE.InterpolateDiscrete );
				const opacityKF = new THREE.NumberKeyframeTrack( '.material.opacity', [ 0, 1, 2 ], [ 1, 0, 1 ] );

				// create clip

				const clip = new THREE.AnimationClip( 'default', 3, [ quaternionKF, colorKF, opacityKF ] );

				// apply the animation group to the mixer as the root object

				mixer = new THREE.AnimationMixer( animationGroup );

				const clipAction = mixer.clipAction( clip );
				clipAction.play();

				//

				renderer = new THREE.WebGLRenderer( { antialias: true } );
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				document.body.appendChild( renderer.domElement );

				//

				stats = new Stats();
				document.body.appendChild( stats.dom );

				//

				clock = new THREE.Clock();

				//

				window.addEventListener( 'resize', onWindowResize );

			}

			function onWindowResize() {

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

			}

			function animate() {

				requestAnimationFrame( animate );

				render();

			}

			function render() {

				const delta = clock.getDelta();

				if ( mixer ) {

					mixer.update( delta );

				}

				renderer.render( scene, camera );

				stats.update();

			}