Code viewer for World: Joes smooth cube

// Cloned by Joe Rathborne on 6 Nov 2018 from World "Joe's One Cube World" by Joe Rathborne 
// Please leave this clone trail here.
 


// Cloned by Joe Rathborne on 6 Nov 2018 from World "One Cube World" by Starter user 
// Please leave this clone trail here.
 

const skycolor          = 'Cyan';               // sky color

const objectsize        = 500;                  // size of object   

const startRadius       = 1500;                 // distance from centre we start the camera at

const maxRadius         = startRadius * 50;     // maximum distance from camera we render things 

const skycolorObject    = new THREE.Color ( skycolor.toLowerCase() );                              


function World() 
{ 
  // the object is a cube (each dimension equal): 
  var shape             = new THREE.BoxGeometry ( objectsize, objectsize, objectsize );
  var theobject         = new THREE.Mesh ( shape );

  this.newRun = function() 
  {
    // start a 3D scene: 
    ABWorld.init3d ( startRadius, maxRadius, skycolorObject ); 

    // add the object to the scene:
    ABWorld.scene.add(theobject);
    
    AB.clockTick       = 1; 
    AB.maxSteps        = 10000; 
    
    const texturefile  = "/uploads/joerathborne/0.jpg";
    var   loader       = new THREE.TextureLoader();
    
    loader.load ( texturefile, function ( thetexture ) 
    // this defines a function to be called whenever the file is loaded 
    {                    
        thetexture.minFilter  = THREE.LinearFilter;
        theobject.material    = new THREE.MeshBasicMaterial ( { map: thetexture } );
        
    }); 
    
    
  };
  var i = 0
  
  this.nextStep = function()
  {
      i = i + 0.1;
      theobject.position.x = theobject.position.x - i;
      theobject.position.y = theobject.position.y - i;
      theobject.position.z = theobject.position.z - i;
      
  };

}