Code viewer for World: One Cubey Cube

// Cloned by Phoebe Cooney on 5 Nov 2018 from World "One Cube World" by Starter user 
// Please leave this clone trail here.
 

const skycolor          = 'LightCoral';          // sky color

const objectsize        = 180;                  // size of object   

const startRadius       = 600;                 // distance from centre we start the camera at

const maxRadius         = startRadius * 10;     // maximum distance from camera we render things 

const skycolorObject    = new THREE.Color ( skycolor.toLowerCase() );                              


function World() 
{ 
  // the object is a cube (each dimension equal): 
  var shape             = new THREE.BoxGeometry ( objectsize, objectsize * 2, objectsize );
  var theobject         = new THREE.Mesh ( shape );

  this.newRun = function() 
  {
    // start a 3D scene: 
    ABWorld.init3d ( startRadius, maxRadius, skycolorObject ); 

    // add the object to the scene:
    ABWorld.scene.add(theobject);
    
     const texturefile  = "/uploads/starter/earth.1.jpg";
     var   loader       = new THREE.TextureLoader();
 
     loader.load ( texturefile, function ( thetexture ) 
     // this defines a function to be called whenever the file is loaded 
        {                    
           thetexture.minFilter  = THREE.LinearFilter;
           theobject.material    = new THREE.MeshBasicMaterial ( { map: thetexture } );
        }); 
        
  };

}