Code viewer for World: Tutorial 5.2 (clone by Mud...
scene = new THREE.Scene();
// Add a cube to the scene
const geometry = new THREE.BoxGeometry(3, 1, 3);
const material = new THREE.MeshLambertMaterial({ color: 0xff0000 });
const mesh = new THREE.Mesh(geometry, material);
mesh.position.set(0, 0, 0);
scene.add(mesh);