Code viewer for World: Floating Diamond Ore + Min...

// Cloned by Liam on 19 Sep 2022 from World "One Cube World (Three.js)" by Starter user 
// Please leave this clone trail here.
 
 const MUSICFILE = '/uploads/liam/mc.mp3';
 AB.backgroundMusic ( MUSICFILE );

const skycolor          = 'aqua';           
const boxcolor          = 'BurlyWood';

const objectsize    = 600;                  // size of object   

const startRadius   = 1020;                 // distance from centre we start the camera at

const maxRadius     = startRadius * 10;     // maximum distance from camera we render things 


// the object is a cube (each dimension equal): 
  
var shape       = new THREE.BoxGeometry ( objectsize, objectsize, objectsize );
var material    = new THREE.MeshBasicMaterial ( { color: 0xffff00 } );
var theobject   = new THREE.Mesh ( shape, material );


// Define what the World does at the start of a run: 

AB.world.newRun = function() 
{
    // start a 3D scene: 
    ABWorld.init3d ( startRadius, maxRadius, skycolor ); 

    // add the object to the scene:
    ABWorld.scene.add ( theobject );
};

 const texturefile  = '/uploads/liam/image_2022-09-19_122947122.png';
 var   loader       = new THREE.TextureLoader();
 
 loader.load ( texturefile, function ( thetexture ) 
 // this defines a function to be called whenever the file is loaded 
    {			 
        thetexture.minFilter  = THREE.LinearFilter;
        theobject.material    = new THREE.MeshBasicMaterial ( { map: thetexture } );
    });
    
AB.world.nextStep = function()
{
    theobject.position.x = theobject.position.x + AB.randomIntAtoB ( 0, 0 );
    theobject.position.y = theobject.position.y + AB.randomIntAtoB ( 5, -5 );  
    theobject.position.z = theobject.position.z + AB.randomIntAtoB ( 1, -1 );  
};

//Load background texture