// Cloned by Rufus Tenali on 21 Sep 2023 from World "One Cube World (P5)" by Starter user
// Please leave this clone trail here.
var img;
function preload()
{
img = loadImage ( '/uploads/flagged1/Prison_Realm.png' );
}
//adding in music
const MUSICFILE = '/uploads/flagged1/prisonrealmmusic.mp3';
AB.backgroundMusic ( MUSICFILE );
// make an array of random (x,y,z) positions
const noboxes = 100; // how many boxes to have
var a = new Array(noboxes); // array of the box positions
for ( var i=0; i < noboxes; i++ ) // set up the array
{
a[i] = [ AB.randomIntAtoB(-100,100), AB.randomIntAtoB(-100,100), AB.randomIntAtoB(-100,100) ];
}
const objectsize = 200; // size of object
const anglechange = 0.001; // how much the rotate angle changes each step
var angle = 0; // rotate angle starts at 0
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
function draw() // "draw" is called every timestep during run
{
background("darkorchid"); // background color
texture(img);
// paint box with this color
let cX = map(mouseX, 0,
width, -500, 500);
// Set the camera to the given coordinates
camera(cX, 0, (height/2) / tan(PI/6),
cX, 0, 0, 0, 1, 0);
ambientLight(255);
rotateZ(frameCount * 0.01);
rotateX(frameCount * 0.03);
rotateY(frameCount * 0.06);
for ( var i=0; i < noboxes; i++ )
{
translate ( a[i][0], a[i][1], a[i][2] ); // get box position i
box(objectsize);
}
angle = angle + anglechange ; // change angle each step to get rotate movement
}