Ancient Brain
  
 
Code viewer for World: Lab1 Prison Realm

// Cloned by Rufus Tenali on 21 Sep 2023 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.

var img;

function preload() 
{
   img = loadImage ( '/uploads/flagged1/Prison_Realm.png' );
}

//adding in music
 const MUSICFILE = '/uploads/flagged1/prisonrealmmusic.mp3';
 AB.backgroundMusic ( MUSICFILE );



// make an array of random (x,y,z) positions 

const noboxes = 100;                	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-100,100), AB.randomIntAtoB(-100,100), AB.randomIntAtoB(-100,100) ];
}	

 
 
const objectsize    = 200;      // size of object   

const anglechange   = 0.001;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    background("darkorchid");    // background color 
    texture(img);        	
              // paint box with this color 
              
        let cX = map(mouseX, 0,
        width, -500, 500);
    
  // Set the camera to the given coordinates
        camera(cX, 0, (height/2) / tan(PI/6),
        cX, 0, 0, 0, 1, 0);

    ambientLight(255);
    
    rotateZ(frameCount * 0.01);
    rotateX(frameCount * 0.03);
    rotateY(frameCount * 0.06);

    for ( var i=0; i < noboxes; i++ )
    {
      translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
      box(objectsize);             
    }

  
    angle = angle + anglechange ;       // change angle each step to get rotate movement
}