// Cloned by Terry D on 18 Feb 2019 from World "One Cube World (P5)" by Starter user // Please leave this clone trail here.var angle =0;// rotate angle starts at 0 const objectsize =300;// size of object const anglechange =0.01;// how much the rotate angle changes each stepconst noboxes =30;// number of boxesvar a =newArray(noboxes);// array of boxesfor(var i =0; i < noboxes; i++){
a[i]=[AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500)];}function setup()// "setup" is called once at start of run {
createCanvas (ABWorld.fullwidth(),ABWorld.fullheight(), WEBGL );}var img;// click the sound icon on the rendered web page to turn sound on/offconst MUSICFILE ='/uploads/starter/SuspenseStrings.mp3';
AB.backgroundMusic ( MUSICFILE );function preload(){// loading within preload() improves response time// you can't load remote (e.g., Google) images because they may be blocked// img = loadImage ( "/uploads/starter/earth.1.jpg" );
img = loadImage("/uploads/9dots/pleiades.jpg")}function draw()// "draw" is called every timestep during run {
texture(img);
background("darkblue");// background color // fill("yellowgreen"); // paint box with this color
rotateX(angle);// set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);/*
box(objectsize); // draw a cube of this size
translate(250, 250, 250);
box(objectsize);
*/// add boxes from arrayfor(var i =0; i < noboxes; i++){
translate(a[i][0], a[i][1], a[i][2]);
box(objectsize);}
angle = angle + anglechange ;// change angle each step to get rotate movement }