// Cloned by Terry D on 18 Feb 2019 from World "One Cube World (P5)" by Starter user
// Please leave this clone trail here.
var angle = 0; // rotate angle starts at 0
const objectsize = 300; // size of object
const anglechange = 0.01; // how much the rotate angle changes each step
const noboxes = 30; // number of boxes
var a = new Array(noboxes); // array of boxes
for (var i = 0; i < noboxes; i++) {
a[i] = [AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
var img;
// click the sound icon on the rendered web page to turn sound on/off
const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
AB.backgroundMusic ( MUSICFILE );
function preload()
{
// loading within preload() improves response time
// you can't load remote (e.g., Google) images because they may be blocked
// img = loadImage ( "/uploads/starter/earth.1.jpg" );
img = loadImage("/uploads/9dots/pleiades.jpg")
}
function draw() // "draw" is called every timestep during run
{
texture(img);
background("darkblue"); // background color
// fill("yellowgreen"); // paint box with this color
rotateX(angle); // set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
/*
box(objectsize); // draw a cube of this size
translate(250, 250, 250);
box(objectsize);
*/
// add boxes from array
for (var i = 0; i < noboxes; i++) {
translate(a[i][0], a[i][1], a[i][2]);
box(objectsize);
}
angle = angle + anglechange ; // change angle each step to get rotate movement
}