Code viewer for World: My w first world

// Cloned by Emma Casey on 29 Sep 2022 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
var img;

function preload() 
{
   //img = loadImage ( '/uploads/starter/earth.1.jpg' );
   img = loadImage ( '/uploads/emma7/1664541979.png');
}

const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
AB.backgroundMusic ( MUSICFILE );


// make an array of random (x,y,z) positions 

const noboxes = 250;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}	

 
const objectsize    = 150;      // size of object   

const anglechange   = 0.07;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    background("lightpink");    // background color 
   // fill("orange");               // paint box with this color 
           
    texture(img);        	// makes the image of the box the image we uploaded at the top

    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
    //box(150, 100, 950);            // draw a cube of this size 
    
    //box(objectsize);
     //box(objectsize); 
     //translate(250, 250, 250);
     //box(objectsize); 
    for ( var i=0; i < noboxes; i++ )
{
  translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
  box(objectsize);             
}


  
    angle = angle + anglechange ;       // change angle each step to get rotate movement
}