// Cloned by Elva on 13 Dec 2020 from World "x y z World" by test2 // Please leave this clone trail here.var img;function preload(){
img = loadImage ('/uploads/test2/1606057486.png');}const objectsize =50;// size of object const anglechange =0.005;// how much the rotate angle changes each step var angle =0;// rotate angle starts at 0 function setup()// "setup" is called once at start of run {
createCanvas (ABWorld.fullwidth(),ABWorld.fullheight(), WEBGL );}function draw()// "draw" is called every timestep during run {
texture(img);
background("cornflowerblue");// background color // fill("navy"); // paint box with this color
rotateX(angle);// set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
translate (0,0,0); box(objectsize);
translate (50,50,0); box(objectsize);
translate (50,50,0); box(objectsize);
translate (50,50,0); box(objectsize);
translate (50,-50,0); box(objectsize);
translate (50,-50,0); box(objectsize);
translate (50,-50,0); box(objectsize);
translate (-50,-50,0); box(objectsize);
translate (-50,-50,0); box(objectsize);
translate (-50,-50,0); box(objectsize);
translate (-50,50,0); box(objectsize);
translate (-50,50,0); box(objectsize);
translate (-50,50,0); box(objectsize);
translate (-100,-100,0); box(objectsize);
translate (-100,-100,0); box(objectsize);
translate (50,50,0); box(objectsize);
translate (50,50,0); box(objectsize);
translate (50,50,0); box(objectsize);
translate (-100,100,0); box(objectsize);
translate (-100,100,0); box(objectsize);
translate (50,-50,0); box(objectsize);
translate (50,-50,0); box(objectsize);
translate (50,-50,0); box(objectsize);
translate (100,-100,0); box(objectsize);
translate (100,-100,0); box(objectsize);
translate (-350,-50,0); box(objectsize);
translate (50,-50,0); box(objectsize);
translate (-50,50,0); box(objectsize);
angle = angle + anglechange ;// change angle each step to get rotate movement }