Code viewer for World: One Cube World (Three.js) ...

// Cloned by John Lasis on 3 Dec 2022 from World "One Cube World (Three.js)" by Starter user 
// Please leave this clone trail here.
 
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );

const renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );

// const geometry = new THREE.BoxGeometry( 1, 1, 1 );
// const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
// const cube = new THREE.Mesh( geometry, material );
//  scene.add( cube );

const skycolor = 'black';

camera.position.z = 5;


function loadModels() 
{
  const loader = new THREE.GLTFLoader();

  const onLoad = ( gltf, position ) => 
  {
    const model = gltf.scene.children[ 0 ];
    model.position.copy( position );

    const animation = gltf.animations[ 0 ];

    const mixer = new THREE.AnimationMixer( model );
    mixers.push( mixer );

    const action = mixer.clipAction( animation );
    action.play();

    ABWorld.scene.add( model );
  };

  const squidDoll      = new THREE.Vector3 ( 0,     0,   50 );
  

 // can load 3D models of other user:
  loader.load ( '/uploads/john90/squidDoll.glb',   gltf => onLoad ( gltf, squidDoll )   );
  
}




renderer.render(scene, camera);function animate() {
	renderer.render( scene, camera );
	
	cube.rotation.x += 0.05;
	requestAnimationFrame( animate );
}
animate();



// Define what the World does at the start of a run: 
AB.world.newRun = function() 
{
    // start a 3D scene: 
    ABWorld.init3d ( geometry, material, skycolor ); 

    // add the object to the scene:
    ABWorld.scene.add ( renderer.render );
};