// Cloned by Neeraj Prasad on 18 Sep 2024 from World "One Cube World (P5)" by Starter user
// Please leave this clone trail here.
const objectsize = 200; // size of object
const anglechange = 0.01; // how much the rotate angle changes each step
var angle = 0; // rotate angle starts at 0
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
function draw() // "draw" is called every timestep during run
{
let gravityAcceleration = 0.1;
background("black"); // background color
fill("grey"); // paint box with this color
rotateX(angle); // set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
// box(objectsize);
// fill("red")// draw a cube of this size #
// cone(150, 475, 45, 35, true);
circle(200, 100, 150);
fill('yellow');
// Rotate
rotateX(frameCount * 0.01);
rotate(frameCount);
// Call to torus function
torus(90, 35);
// arc()
angle = angle + anglechange ; // change angle each step to get rotate movement
}