Code viewer for World: Geometries
 
/*https://editor.p5js.org/p5/sketches/3D:_geometries
 * @name Geometries
 * @description There are six 3D primitives in p5 now.
 */
function setup() {
  createCanvas(710, 400, WEBGL);
}

function draw() {
  background(250);

  translate(-240, -100, 0);
  normalMaterial();
  push();
  rotateZ(frameCount * 0.01);
  rotateX(frameCount * 0.01);
  rotateY(frameCount * 0.01);
  plane(70);
  pop();

  translate(240, 0, 0);
  push();
  rotateZ(frameCount * 0.01);
  rotateX(frameCount * 0.01);
  rotateY(frameCount * 0.01);
  box(70, 70, 70);
  pop();

  translate(240, 0, 0);
  push();
  rotateZ(frameCount * 0.01);
  rotateX(frameCount * 0.01);
  rotateY(frameCount * 0.01);
  cylinder(70, 70);
  pop();

  translate(-240 * 2, 200, 0);
  push();
  rotateZ(frameCount * 0.01);
  rotateX(frameCount * 0.01);
  rotateY(frameCount * 0.01);
  cone(70, 70);
  pop();

  translate(240, 0, 0);
  push();
  rotateZ(frameCount * 0.01);
  rotateX(frameCount * 0.01);
  rotateY(frameCount * 0.01);
  torus(70, 20);
  pop();

  translate(240, 0, 0);
  push();
  rotateZ(frameCount * 0.01);
  rotateX(frameCount * 0.01);
  rotateY(frameCount * 0.01);
  sphere(70);
  pop();
}