Code viewer for World: Now THIS is epic

// Cloned by Eoghan Murphy on 4 Nov 2018 from World "One Cube World" by Starter user 
// Please leave this clone trail here.


 

const skycolor          = 'LightBlue';          // sky color

const objectsize        = 300;                  // size of object   

const startRadius       = 1000;                 // distance from centre we start the camera at

const maxRadius         = startRadius * 1000000;     // maximum distance from camera we render things 

const skycolorObject    = new THREE.Color ( skycolor.toLowerCase() );


 const MUSICFILE = 'uploads/murphe97/LuisFonsiftDaddyYankeeDe.mp3';
 var music = new Audio ( MUSICFILE );
 music.loop = true;                   // loop music forever            
 music.play();
 AB.standardAudioButtons ( music );


function World() 
{ 
  // the object is a cube (each dimension equal)
  AB.clockTick       = 1; 
  var shape             = new THREE.BoxGeometry ( objectsize, objectsize, objectsize );
  var theobject;
  var newtexture;
  var gameClock = 1.0;
  

  this.newRun = function() 
  {
    ABWorld.init3d ( startRadius, maxRadius, skycolorObject );
      
    var mtlLoader = new THREE.MTLLoader();
    mtlLoader.setPath("/uploads/murphe97/");
    //mtlLoader.setResourcePath("/uploads/murphe97/");
    
    mtlLoader.load("peter.mtl", function(materials){
       materials.preload();
       var objLoader = new THREE.OBJLoader();
       objLoader.setMaterials(materials);
       objLoader.setPath("/uploads/murphe97/")
       
       objLoader.load("peter.obj", function(mesh){
            mesh.position.set(0,0,0);
            mesh.scale.set(250,250,250);
            theobject = mesh
            ABWorld.scene.add(theobject);
       });
    });
    
    var light = new THREE.DirectionalLight( 0xffffff, 1 );
    light.position.set( 10, 10, 10 );
    ABWorld.scene.add( light );

    var newlight = new THREE.DirectionalLight( 0xffffff, 1 );
    newlight.position.set( -10, -10, -10 );
    ABWorld.scene.add( newlight );      

    

  };
  
  this.nextStep = function()
  {
    AB.maxSteps += 1
    gameClock = gameClock + 0.01;
    theobject.position.x = 100 * Math.sin(gameClock);
    theobject.position.y = 50 * Math.sin(gameClock);
    theobject.position.z = 20 * Math.sin(gameClock);
    theobject.rotation.y -= 0.001;
    //AB.newSplash ( Math.sin(gameClock)); 
  };

}