Code viewer for World: Preload SoundFile
/*https://editor.p5js.org/p5/sketches/Sound:_Preload_Sound
 * @name Preload SoundFile
 * @description Call loadSound() during preload() to ensure that the
 * sound is completely loaded before setup() is called. It's best to always
 * call loadSound() in preload(), otherwise sounds won't necessarily be loaded
 * by the time you want to play them in your sketch.
 *
 * <br><br><em><span class="small"> To run this example locally, you will need the
 * <a href="http://p5js.org/reference/#/libraries/p5.sound">p5.sound library</a>
 * a sound file, and a running <a href="https://github.com/processing/p5.js/wiki/Local-server">local server</a>.</span></em>
 */

let song;

function preload() {
  song = loadSound('uploads/p5editor/lucky_dragons_-_power_melody.mp3');
}

function setup() {
  createCanvas(710, 200);
  song.loop(); // song is ready to play during setup() because it was loaded during preload
  background(0, 255, 0);
}

function mousePressed() {
  if (song.isPlaying()) {
    // .isPlaying() returns a boolean
    song.pause(); // .play() will resume from .pause() position
    background(255, 0, 0);
  } else {
    song.play();
    background(0, 255, 0);
  }
}