let camera, controls, scene, renderer, effect;
let sphere, plane;
const start = Date.now();
$.getScript ( "/uploads/test2/AsciiEffect.js", function() {
//$.getScript ( "/uploads/test2/TrackballControls.js", function() {
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.y = 150;
camera.position.z = 500;
scene = new THREE.Scene();
scene.background = new THREE.Color( 0, 0, 0 );
const pointLight1 = new THREE.PointLight( 0xffffff );
pointLight1.position.set( 500, 500, 500 );
scene.add( pointLight1 );
const pointLight2 = new THREE.PointLight( 0xffffff, 0.25 );
pointLight2.position.set( - 500, - 500, - 500 );
scene.add( pointLight2 );
sphere = new THREE.Mesh( new THREE.SphereGeometry( 200, 20, 10 ), new THREE.MeshPhongMaterial( { flatShading: true } ) );
scene.add( sphere );
// Plane
plane = new THREE.Mesh( new THREE.PlaneGeometry( 400, 400 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0 } ) );
plane.position.y = - 200;
plane.rotation.x = - Math.PI / 2;
scene.add( plane );
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
effect = new AsciiEffect( renderer, ' .:-+*=%@#', { invert: true } );
effect.setSize( window.innerWidth, window.innerHeight );
effect.domElement.style.color = 'white';
effect.domElement.style.backgroundColor = 'black';
// Special case: append effect.domElement, instead of renderer.domElement.
// AsciiEffect creates a custom domElement (a div container) where the ASCII elements are placed.
document.body.appendChild( effect.domElement );
// edit
// controls = new TrackballControls( camera, effect.domElement );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
effect.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
const timer = Date.now() - start;
sphere.position.y = Math.abs( Math.sin( timer * 0.002 ) ) * 150;
sphere.rotation.x = timer * 0.0003;
sphere.rotation.z = timer * 0.0002;
// edit
// controls.update();
effect.render( scene, camera );
}
init();
animate();
//} );
} );