Code viewer for World: New World

			let camera, controls, scene, renderer, effect;

			let sphere, plane;

			const start = Date.now();
			
			
  
$.getScript ( "/uploads/test2/AsciiEffect.js", function() {
//$.getScript ( "/uploads/test2/TrackballControls.js", function() {
        

			function init() {

				camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
				camera.position.y = 150;
				camera.position.z = 500;

				scene = new THREE.Scene();
				scene.background = new THREE.Color( 0, 0, 0 );

				const pointLight1 = new THREE.PointLight( 0xffffff );
				pointLight1.position.set( 500, 500, 500 );
				scene.add( pointLight1 );

				const pointLight2 = new THREE.PointLight( 0xffffff, 0.25 );
				pointLight2.position.set( - 500, - 500, - 500 );
				scene.add( pointLight2 );

				sphere = new THREE.Mesh( new THREE.SphereGeometry( 200, 20, 10 ), new THREE.MeshPhongMaterial( { flatShading: true } ) );
				scene.add( sphere );

				// Plane

				plane = new THREE.Mesh( new THREE.PlaneGeometry( 400, 400 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0 } ) );
				plane.position.y = - 200;
				plane.rotation.x = - Math.PI / 2;
				scene.add( plane );

				renderer = new THREE.WebGLRenderer();
				renderer.setSize( window.innerWidth, window.innerHeight );

				effect = new AsciiEffect( renderer, ' .:-+*=%@#', { invert: true } );
				effect.setSize( window.innerWidth, window.innerHeight );
				effect.domElement.style.color = 'white';
				effect.domElement.style.backgroundColor = 'black';

				// Special case: append effect.domElement, instead of renderer.domElement.
				// AsciiEffect creates a custom domElement (a div container) where the ASCII elements are placed.

				document.body.appendChild( effect.domElement );

// edit
//				controls = new TrackballControls( camera, effect.domElement );

				//

				window.addEventListener( 'resize', onWindowResize );

			}

			function onWindowResize() {

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );
				effect.setSize( window.innerWidth, window.innerHeight );

			}

			//

			function animate() {

				requestAnimationFrame( animate );

				render();

			}

			function render() {

				const timer = Date.now() - start;

				sphere.position.y = Math.abs( Math.sin( timer * 0.002 ) ) * 150;
				sphere.rotation.x = timer * 0.0003;
				sphere.rotation.z = timer * 0.0002;

// edit
//				controls.update();

				effect.render( scene, camera );

			}



			init();
			animate();
  
  
//} );
} );