Code viewer for World: gentle_intro
 const MUSICFILE = '/uploads/chinya07/Alan-Walker-Fade.mp3';
 AB.backgroundMusic ( MUSICFILE );

var img;

function preload() 
{
//   img = loadImage ( '/uploads/starter/earth.1.jpg' );
   img = loadImage ( '/uploads/chinya07/test.jpg' );
}

// make an array of random (x,y,z) positions 

const noboxes = 50;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-100,100), AB.randomIntAtoB(-100,100), AB.randomIntAtoB(-100,100) ];
}	


// Cloned by Chinmay on 30 Sep 2021 from World "One Cube World (P5) (clone by Chinmay)" by Chinmay 
// Please leave this clone trail here.
 
a=new /

// Cloned by Chinmay on 30 Sep 2021 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.


const objectsize    = 200;      // size of object   

const anglechange   = 0.01;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  


function setup()        // "setup" is called once at start of run 
{
    createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}



function draw()         // "draw" is called every timestep during run 
{
    texture(img);
    background("green");    // background color 
    // fill("brown");               // paint box with this color 
           
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
    // box(objectsize);                    // draw a cube of this size 
    // translate(150,150,150);
    // box(objectsize);
    
    for ( var i=0; i < noboxes; i++ )
        {
          translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
          triangle(30, 75, 58, 20, 86, 75);             
        }

  
    angle = angle + anglechange ;       // change angle each step to get rotate movement
}