const MUSICFILE = '/uploads/chinya07/Alan-Walker-Fade.mp3';
AB.backgroundMusic ( MUSICFILE );
var img;
function preload()
{
// img = loadImage ( '/uploads/starter/earth.1.jpg' );
img = loadImage ( '/uploads/chinya07/test.jpg' );
}
// make an array of random (x,y,z) positions
const noboxes = 50; // how many boxes to have
var a = new Array(noboxes); // array of the box positions
for ( var i=0; i < noboxes; i++ ) // set up the array
{
a[i] = [ AB.randomIntAtoB(-100,100), AB.randomIntAtoB(-100,100), AB.randomIntAtoB(-100,100) ];
}
// Cloned by Chinmay on 30 Sep 2021 from World "One Cube World (P5) (clone by Chinmay)" by Chinmay
// Please leave this clone trail here.
a=new /
// Cloned by Chinmay on 30 Sep 2021 from World "One Cube World (P5)" by Starter user
// Please leave this clone trail here.
const objectsize = 200; // size of object
const anglechange = 0.01; // how much the rotate angle changes each step
var angle = 0; // rotate angle starts at 0
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
function draw() // "draw" is called every timestep during run
{
texture(img);
background("green"); // background color
// fill("brown"); // paint box with this color
rotateX(angle); // set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
// box(objectsize); // draw a cube of this size
// translate(150,150,150);
// box(objectsize);
for ( var i=0; i < noboxes; i++ )
{
translate ( a[i][0], a[i][1], a[i][2] ); // get box position i
triangle(30, 75, 58, 20, 86, 75);
}
angle = angle + anglechange ; // change angle each step to get rotate movement
}