//ported from threejs examples
//https://threejs.org/examples/#webgl_lights_physical
//load css
AB.loadCSS ( '/uploads/threeport/main.css' );
AB.newDiv ('container');
import * as THREE from '/api/threemodule/libs/three.module.js';
import Stats from '/uploads/threeport/stats.module.js';
import { GUI } from '/uploads/threejs/dat.gui.module.js';
import { OrbitControls } from '/uploads/threejs/OrbitControls.js';
let camera, scene, renderer, bulbLight, bulbMat, hemiLight, stats;
let ballMat, cubeMat, floorMat;
let previousShadowMap = false;
// ref for lumens: http://www.power-sure.com/lumens.htm
const bulbLuminousPowers = {
"110000 lm (1000W)": 110000,
"3500 lm (300W)": 3500,
"1700 lm (100W)": 1700,
"800 lm (60W)": 800,
"400 lm (40W)": 400,
"180 lm (25W)": 180,
"20 lm (4W)": 20,
"Off": 0
};
// ref for solar irradiances: https://en.wikipedia.org/wiki/Lux
const hemiLuminousIrradiances = {
"0.0001 lx (Moonless Night)": 0.0001,
"0.002 lx (Night Airglow)": 0.002,
"0.5 lx (Full Moon)": 0.5,
"3.4 lx (City Twilight)": 3.4,
"50 lx (Living Room)": 50,
"100 lx (Very Overcast)": 100,
"350 lx (Office Room)": 350,
"400 lx (Sunrise/Sunset)": 400,
"1000 lx (Overcast)": 1000,
"18000 lx (Daylight)": 18000,
"50000 lx (Direct Sun)": 50000
};
const params = {
shadows: true,
exposure: 0.68,
bulbPower: Object.keys( bulbLuminousPowers )[ 4 ],
hemiIrradiance: Object.keys( hemiLuminousIrradiances )[ 0 ]
};
init();
animate();
function init() {
const container = document.getElementById( 'container' );
stats = new Stats();
container.appendChild( stats.dom );
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.x = - 4;
camera.position.z = 4;
camera.position.y = 2;
scene = new THREE.Scene();
const bulbGeometry = new THREE.SphereGeometry( 0.02, 16, 8 );
bulbLight = new THREE.PointLight( 0xffee88, 1, 100, 2 );
bulbMat = new THREE.MeshStandardMaterial( {
emissive: 0xffffee,
emissiveIntensity: 1,
color: 0x000000
} );
bulbLight.add( new THREE.Mesh( bulbGeometry, bulbMat ) );
bulbLight.position.set( 0, 2, 0 );
bulbLight.castShadow = true;
scene.add( bulbLight );
hemiLight = new THREE.HemisphereLight( 0xddeeff, 0x0f0e0d, 0.02 );
scene.add( hemiLight );
floorMat = new THREE.MeshStandardMaterial( {
roughness: 0.8,
color: 0xffffff,
metalness: 0.2,
bumpScale: 0.0005
} );
const textureLoader = new THREE.TextureLoader();
textureLoader.load( "uploads/threejs/hardwood2_diffuse.jpg", function ( map ) {
map.wrapS = THREE.RepeatWrapping;
map.wrapT = THREE.RepeatWrapping;
map.anisotropy = 4;
map.repeat.set( 10, 24 );
map.encoding = THREE.sRGBEncoding;
floorMat.map = map;
floorMat.needsUpdate = true;
} );
textureLoader.load( "uploads/threejs/hardwood2_bump.jpg", function ( map ) {
map.wrapS = THREE.RepeatWrapping;
map.wrapT = THREE.RepeatWrapping;
map.anisotropy = 4;
map.repeat.set( 10, 24 );
floorMat.bumpMap = map;
floorMat.needsUpdate = true;
} );
textureLoader.load( "uploads/threejs/hardwood2_roughness.jpg", function ( map ) {
map.wrapS = THREE.RepeatWrapping;
map.wrapT = THREE.RepeatWrapping;
map.anisotropy = 4;
map.repeat.set( 10, 24 );
floorMat.roughnessMap = map;
floorMat.needsUpdate = true;
} );
cubeMat = new THREE.MeshStandardMaterial( {
roughness: 0.7,
color: 0xffffff,
bumpScale: 0.002,
metalness: 0.2
} );
textureLoader.load( "uploads/threejs/brick_diffuse.jpg", function ( map ) {
map.wrapS = THREE.RepeatWrapping;
map.wrapT = THREE.RepeatWrapping;
map.anisotropy = 4;
map.repeat.set( 1, 1 );
map.encoding = THREE.sRGBEncoding;
cubeMat.map = map;
cubeMat.needsUpdate = true;
} );
textureLoader.load( "uploads/threejs/brick_bump.jpg", function ( map ) {
map.wrapS = THREE.RepeatWrapping;
map.wrapT = THREE.RepeatWrapping;
map.anisotropy = 4;
map.repeat.set( 1, 1 );
cubeMat.bumpMap = map;
cubeMat.needsUpdate = true;
} );
ballMat = new THREE.MeshStandardMaterial( {
color: 0xffffff,
roughness: 0.5,
metalness: 1.0
} );
textureLoader.load( "uploads/threejs/earth_atmos_2048.jpg", function ( map ) {
map.anisotropy = 4;
map.encoding = THREE.sRGBEncoding;
ballMat.map = map;
ballMat.needsUpdate = true;
} );
textureLoader.load( "uploads/threejs/earth_specular_2048.jpg", function ( map ) {
map.anisotropy = 4;
map.encoding = THREE.sRGBEncoding;
ballMat.metalnessMap = map;
ballMat.needsUpdate = true;
} );
const floorGeometry = new THREE.PlaneGeometry( 20, 20 );
const floorMesh = new THREE.Mesh( floorGeometry, floorMat );
floorMesh.receiveShadow = true;
floorMesh.rotation.x = - Math.PI / 2.0;
scene.add( floorMesh );
const ballGeometry = new THREE.SphereGeometry( 0.25, 32, 32 );
const ballMesh = new THREE.Mesh( ballGeometry, ballMat );
ballMesh.position.set( 1, 0.25, 1 );
ballMesh.rotation.y = Math.PI;
ballMesh.castShadow = true;
scene.add( ballMesh );
const boxGeometry = new THREE.BoxGeometry( 0.5, 0.5, 0.5 );
const boxMesh = new THREE.Mesh( boxGeometry, cubeMat );
boxMesh.position.set( - 0.5, 0.25, - 1 );
boxMesh.castShadow = true;
scene.add( boxMesh );
const boxMesh2 = new THREE.Mesh( boxGeometry, cubeMat );
boxMesh2.position.set( 0, 0.25, - 5 );
boxMesh2.castShadow = true;
scene.add( boxMesh2 );
const boxMesh3 = new THREE.Mesh( boxGeometry, cubeMat );
boxMesh3.position.set( 7, 0.25, 0 );
boxMesh3.castShadow = true;
scene.add( boxMesh3 );
renderer = new THREE.WebGLRenderer();
renderer.physicallyCorrectLights = true;
renderer.outputEncoding = THREE.sRGBEncoding;
renderer.shadowMap.enabled = true;
renderer.toneMapping = THREE.ReinhardToneMapping;
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
const controls = new OrbitControls( camera, renderer.domElement );
controls.minDistance = 1;
controls.maxDistance = 20;
window.addEventListener( 'resize', onWindowResize );
const gui = new GUI();
gui.add( params, 'hemiIrradiance', Object.keys( hemiLuminousIrradiances ) );
gui.add( params, 'bulbPower', Object.keys( bulbLuminousPowers ) );
gui.add( params, 'exposure', 0, 1 );
gui.add( params, 'shadows' );
gui.open();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
renderer.toneMappingExposure = Math.pow( params.exposure, 5.0 ); // to allow for very bright scenes.
renderer.shadowMap.enabled = params.shadows;
bulbLight.castShadow = params.shadows;
if ( params.shadows !== previousShadowMap ) {
ballMat.needsUpdate = true;
cubeMat.needsUpdate = true;
floorMat.needsUpdate = true;
previousShadowMap = params.shadows;
}
bulbLight.power = bulbLuminousPowers[ params.bulbPower ];
bulbMat.emissiveIntensity = bulbLight.intensity / Math.pow( 0.02, 2.0 ); // convert from intensity to irradiance at bulb surface
hemiLight.intensity = hemiLuminousIrradiances[ params.hemiIrradiance ];
const time = Date.now() * 0.0005;
bulbLight.position.y = Math.cos( time ) * 0.75 + 1.25;
renderer.render( scene, camera );
stats.update();
}