Code viewer for World: One Cube World (Three.js) ...

// Cloned by Vedant Das on 29 Sep 2022 from World "One Cube World (Three.js)" by Starter user 
// Please leave this clone trail here.
 

const skycolor          = 'lightblue';           
const boxcolor          = 'maroon';

const objectsize    = 300;                  // size of object   

const startRadius   = 1000;                 // distance from centre we start the camera at

const maxRadius     = startRadius * 10;     // maximum distance from camera we render things 


// the object is a cube (each dimension equal): 
  
var shape       = new THREE.BoxGeometry ( objectsize, objectsize, objectsize );
var material    = new THREE.MeshBasicMaterial ( { color: boxcolor.toLowerCase() } );
var theobject   = new THREE.Mesh ( shape, material );


// Define what the World does at the start of a run: 

AB.world.newRun = function() 
{
    // start a 3D scene: 
    ABWorld.init3d ( startRadius, maxRadius, skycolor ); 

    // add the object to the scene:
    ABWorld.scene.add ( theobject );
    const texturefile  = '/uploads/starter/earth.1.jpg';
    var   loader       = new THREE.TextureLoader();
 
    loader.load ( texturefile, function ( thetexture ) 
    // this defines a function to be called whenever the file is loaded 
        {			 
            thetexture.minFilter  = THREE.LinearFilter;
            theobject.material    = new THREE.MeshBasicMaterial ( { map: thetexture } );
    }); 

var goingup = true;

    AB.world.nextStep = function()
    {
        initial_pos_x = theobject.position.x
        initial_pos_y = theobject.position.y
if ( goingup )
{ 
    theobject.position.x = theobject.position.x +  3;
        theobject.position.y = theobject.position.y +  3;
}
else 
{ 
    theobject.position.x = theobject.position.x -  3;
        theobject.position.y = theobject.position.y -  3;
}

console.log ( theobject.position.x );
        console.log ( theobject.position.y );
        if ( theobject.position.x > 100)
        {
            goingup = false; 
                theobject.position.x = theobject.position.x -  3;
                theobject.position.y = theobject.position.y -  3;
            
        }
        
    };

    
};