See raw JS.
var img; function preload() { //img = loadImage ( "/uploads/starter/earth.1.jpg" ); img = loadImage ("/uploads/jfajou/1570275762.png"); } // make an array of random (x,y,z) positions const noboxes = 30; // how many boxes to have var a = new Array(noboxes); // array of the box positions for ( var i=0; i < noboxes; i++ ) // set up the array { a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ]; } // Cloned by J Faj on 5 Oct 2019 from World "One Cube World (P5)" by Starter user // Please leave this clone trail here. const objectsize = 200; // size of object const anglechange = 0.01; // how much the rotate angle changes each step var angle = 0; // rotate angle starts at 0 function setup() // "setup" is called once at start of run { createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL ); } function draw() // "draw" is called every timestep during run { background("brown"); // background color //fill("chocolate"); // paint box with this color texture(img); rotateX(angle); // set each dimension rotation angle to "angle" rotateY(angle); rotateZ(angle); for ( var i=0; i < noboxes; i++ ) { translate ( a[i][0], a[i][1], a[i][2] ); // get box position i box(objectsize); } //box(objectsize); //translate(250, 250, 250); //box(objectsize); //box(objectsize); //box(200, 50, 100); // draw a cube of this size angle = angle + anglechange ; // change angle each step to get rotate movement }