Code viewer for World: Basic P5 World 0.1

// Cloned by Brendan on 7 Oct 2019 from World "Basic P5 World" by Brendan 
// Please leave this clone trail here.
 


// Cloned by Brendan on 7 Oct 2019 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.

var img;

function preload() 
{
   img = loadImage (  "/uploads/brendanb/1570456293.png" );
}

// make an array of random (x,y,z) positions 

const noboxes = 30;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}	

 
const objectsize    = 200;      // size of object   

const anglechange   = 0.01;     // how much the rotate angle changes each step 
const boxes = 10;

var angle = 0;                  // rotate angle starts at 0  
var offset = 20;


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    
    
    rotateX(angle);
    rotateY(angle);
    rotateZ(angle);
    
    background("white");    // background color 
//    fill('rgba(128,128,224,64)');               // paint box with this color 
    texture(img);
    
    box(objectsize);  
    
     angle = angle + anglechange;

for ( var i=0; i < noboxes; i++ )
{
  translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
  box(objectsize);             
}


}